-
The problem of UV coordinate is the texture is distorted when the shape is changed. |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 6 replies
-
It's not supported, but I'll look into it. |
Beta Was this translation helpful? Give feedback.
-
Ooops! Turns out I completely misunderstood this feature. For some reason I got it mixed with Generated Coordinates. 🤦♂️ For getting local space coordinates you can just use an inline node with: transform_position(inverse(MODEL), POSITION) MODEL is the object matrix, so the inverse converts world space positions to object space positions. |
Beta Was this translation helpful? Give feedback.
Ooops! Turns out I completely misunderstood this feature.
For some reason I got it mixed with Generated Coordinates. 🤦♂️
I actually even implemented the feature, but I was debating whether to publish it since I'm having a hard time figuring under what circumstances it could be useful.
For getting local space coordinates you can just use an inline node with:
MODEL is the object matrix, so the inverse converts world space positions to object space positions.