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Tweaks for default configuration to make it easier to find shaders. N…
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…ot for playable scenarios.
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bo3b committed Feb 8, 2014
1 parent 304204f commit 2c5865d
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions d3dx.ini
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ cache_directory=ShaderCache
use_criticalsection=1

; cache all compiled .txt shaders into .bin. this removes loading stalls.
cache_shaders=1
cache_shaders=0

; preload all patched shaders. there's a bug in NVidia auto stereoization if stero shaders
; are being loaded during the game on some HW/SW combinations, which turns off auto patching
Expand All @@ -120,7 +120,7 @@ preload_shaders=0
; the shader cache directory and let them be fixed again.

; Stereoize all shader parameters with position semantic.
fix_sv_position=0
fix_sv_position=1

; Pixel depth evaluation.
;fix_ZRepair_DepthTexture1=SceneDepthTexture.x
Expand Down Expand Up @@ -168,7 +168,7 @@ fix_sv_position=0
;fix_MatrixOperand1=TranslatedWorldToShadowMatrix
;fix_MatrixOperand1Multiplier=1, (stereoScreenRes.x/stereoScreenRes.y)*0.5 - viewDirection.z*0.05 + (0.02791946-stereoParams.x/stereoParams.w), 0

; autofix shader option: recompiles all vertex shades. fixes minor differences in deferred rendering.
; autofix shader option: recompiles all vertex shaders. fixes minor differences in deferred rendering.
recompile_all_vs=0

;------------------------------------------------------------------------------------------------------
Expand All @@ -193,7 +193,7 @@ dump_usage=1
; Shader isolation options.

; XInputDevice activates a XBOX360 controller for input.
XInputDevice=1
XInputDevice=0

; Use a DirectX input device for input.
;Input=Keyboard
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