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Restore the truncateTextureLoadPos routine for _LD.
Found out why there was a second one of those- it returns different swizzle truncations because the operands are different for _LD and LDMS. Put that routine back and beefed up both of those to handle all known variants, report errors if something new and unknown is seen, and match on all possible string variants. There were some extra bugs there that should all be gone now. Ran against FC4 and gave a clean result- no warnings for these operands anymore.
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