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feat: Support move limits in
setActivePlayers
(#452)
* feat: Add `ctx._activePlayersMoveLimit` Enables passing a `moveLimit` option to `setActivePlayers` similar in API to `setActivePlayers` itself * feat: Track moves by active players in `ctx._activePlayersNumMoves` * feat: Remove `ctx._activePlayersOnce` * refactor: Replace uses of `once: true` with `moveLimit: 1` * feat: Remove players from `activePlayers` when they reach move limit * test: Add tests for active player move limits * feat: Restore move limits and counts with `revert: true` * test: Add test for `revert` restoring move limits & counts * fix: Remove stray code from copy/paste * test: Add test for `value` syntax in `moveLimit` * refactor: Don’t set `_activePlayersMoveLimit` if `activePlayers` is null * refactor: Flatten unnecessarily nested logic * refactor: Simplify variable name in `ProcessMove` * feat: Set `_activePlayersMoveLimit` to null when `activePlayers` empties * style: Make active players field ordering consistent * refactor: Use `const` for variable which isn’t changed
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