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Export types for Lobby API data #707
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delucis
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Closes #707 This creates types for data returned by the Lobby API and uses them to type the response bodies in the server-side router.
nicolodavis
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* feat(server): Create types for Lobby API data Closes #707 This creates types for data returned by the Lobby API and uses them to type the response bodies in the server-side router. * refactor(types): Include min and max players options in Game interface * refactor(lobby): Convert connection class to Typescript * feat(lobby): Create a plain JS LobbyClient LobbyClient is a lightweight wrapper around `fetch` calls to a boardgame.io Lobby API server. Apart from the server’s base URL, it is stateless and serves mainly to allow argument validation and to abstract away a few request details. Unlike plain fetch, requests will throw errors if they don’t return `ok` (i.e. status 2xx). * refactor(lobby): Use new LobbyClient class in React lobby connection * fix(lobby): Include missing import for React types * docs(api): Update Lobby docs to convert game to match more thoroughly * docs: Correct inline documentation block * docs: Update Lobby docs - Add examples with the plain JS client - Move the server config details to the Server doc * feat(lobby): Add support for listMatches filtering to client #740 added the ability to pass query string parameters to the listMatches API endpoint to filter the matches returned. This adds support for building the relevant query string to the lobby client’s listMatches method.
Closed in #728 |
nicolodavis
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* feat(server): Expose API router (#698) BREAKING CHANGES: Previously a custom `uuid` function used by the Lobby API to generate game IDs could be passed in the `lobbyConfig` option on `server.run`. This must now be passed directly to the server: ```js const server = Server({ uuid: () => 'id', }); ``` ### All commits * Expose API router * refactor(server): Pass uuid directly to Server and createRouter * docs(server): Move uuid from lobbyConfig on run to Server options Co-authored-by: delucis <swithinbank@gmail.com> * fix(api): Expose gameover metadata in rooms endpoints. (#666) * fix(api): Expose gameover metadata in rooms endpoints. This adds the `gameover` metadata, if it exists, to both the all rooms and single room query endpoints. Fixes #665. * Refactor game metadata redacting into a function. Co-authored-by: Chris Swithinbank <swithinbank@gmail.com> * refactor(server): Use the term "match" in the API and Lobby (#704) Closes #703 * GameMetadata -> MatchMetadata * rooms -> matches * API exposes `matchID`, make Lobby use that instead of `gameID` or `roomID`. * CreateGame -> CreateMatch * gameID, roomID -> matchID * Document Lobby API endpoints. * nextRoomID -> nextMatchID * Update error messages. * gameList -> matchList * Use "match" wherever it makes sense in lobby code. * Replace "room" with "match" in documentation. * Rename 'game' to 'match' in comments and test names. Co-authored-by: Chris Swithinbank <swithinbank@gmail.com> * doesGameRequireAuthentication -> doesMatchRequireAuthentication * Rename gameID to matchID in database interface functions. Co-authored-by: Chris Swithinbank <swithinbank@gmail.com> * Merge branch 'master' into 0.40.0 * feat(server): allow to filter listGames query (#740) * add createdAt, updatedAt to metadata, add listGames filters * case-insensitive boolean parsing * implement inmemory listGames filter * feat: Add plain JS lobby client (#728) * feat(server): Create types for Lobby API data Closes #707 This creates types for data returned by the Lobby API and uses them to type the response bodies in the server-side router. * refactor(types): Include min and max players options in Game interface * refactor(lobby): Convert connection class to Typescript * feat(lobby): Create a plain JS LobbyClient LobbyClient is a lightweight wrapper around `fetch` calls to a boardgame.io Lobby API server. Apart from the server’s base URL, it is stateless and serves mainly to allow argument validation and to abstract away a few request details. Unlike plain fetch, requests will throw errors if they don’t return `ok` (i.e. status 2xx). * refactor(lobby): Use new LobbyClient class in React lobby connection * fix(lobby): Include missing import for React types * docs(api): Update Lobby docs to convert game to match more thoroughly * docs: Correct inline documentation block * docs: Update Lobby docs - Add examples with the plain JS client - Move the server config details to the Server doc * feat(lobby): Add support for listMatches filtering to client #740 added the ability to pass query string parameters to the listMatches API endpoint to filter the matches returned. This adds support for building the relevant query string to the lobby client’s listMatches method. * test(lobby): Fix type error in Lobby connection test Add `createdAt` and `updatedAt` fields to mock match data * test(db): Fix coverage for InMemory storage class * test(master): Fix muddled updatedAt/gameover tests Two tests for gameover & updatedAt in match metadata were mislabelled/mixed up a bit. This tidies up the confusion and in the process improves test coverage. * test(api): Add coverage for invalid query params when listing matches * feat: Improve consistency around “match” instead of “game” (#765) * refactor: Rename `gameID` to `matchID` in clients & transports * docs: Update to replace `gameID` with `matchID` * docs: Update example code to use `matchID` instead of `gameID` * refactor: `gameMetadata` → `matchMetadata` in clients & transports * refactor: `matchMetadata` → `matchData` * refactor(types): `MatchMetadata` → `MatchData` * fix test Co-authored-by: Clemens Wolff <clewolff@microsoft.com> Co-authored-by: Adrian Gaudebert <adrian@gaudebert.fr> Co-authored-by: janKir <9143877+janKir@users.noreply.github.com> Co-authored-by: Nicolo John Davis <nicolodavis@gmail.com>
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It would be good to define types for the data returned by the Lobby API endpoints. This will be helpful for people refactoring after the 0.40.0 changes and will also help internally to keep the REST API and client code in sync.
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