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A side effect of calling
EndPhase()
is an automatic call toEndTurn()
. LogEntries forendPhase
andendTurn
log entries are added todeltalog
.When the user mouses over
LogEntries
in the Debug Panel, the state is regenerated/reduced from the deltalogs.EndPhase()
again makes an automatic call toEndTurn()
, and then theendTurn
in thedeltalog
is also called, resulting inone-too-many calls to
EndTurn()
.This issue affects games using
DEFAULT
turn order and causes playback fail when using theDebug:Log
Panel.This error is generated to the browser console:
where MYMOVENAME is the name of the move that fails.
Appears to correct issue #810
Issue also reported: