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fix(core): Fix EndPhase deltalog #812

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merged 1 commit into from
Sep 27, 2020
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@jimu jimu commented Sep 27, 2020

A side effect of calling EndPhase() is an automatic call to EndTurn(). LogEntries for endPhase and endTurn log entries are added to deltalog.

When the user mouses over LogEntries in the Debug Panel, the state is regenerated/reduced from the deltalogs. EndPhase() again makes an automatic call to EndTurn(), and then the endTurn in the deltalog is also called, resulting in
one-too-many calls to EndTurn().

This issue affects games using DEFAULT turn order and causes playback fail when using the Debug:Log Panel.

This error is generated to the browser console:

   ERROR: disallowed move: MYMOVENAME

where MYMOVENAME is the name of the move that fails.

Appears to correct issue #810

Issue also reported:

A side effect of calling EndPhase() is an automatic call to EndTurn().

Both endPhase and endTurn log entries are added to deltalog.

When the user mouses over LogEntries in the Debug Panel,
the state is regenerated/reduced from the deltalogs.
EndPhase() *again* makes an automatic call to EndTurn(), and
then the endTurn in the deltalog is also called, resulting in
one-too-many calls to EndTurn().

This issue affects games using DEFAULT turn order and
causes playback fail when using the Debug:Log Panel.
This error is generated to the browser console:

   ERROR: disallowed move: MYMOVENAME

where MYMOVENAME is the name of the move that fails.

Appears to correct issue boardgameio#810

Issue also reported:

* 2020-06-23 07:05 - https://gitter.im/boardgame-io/General?at=5ef1f017b8152d34845bace8

* 2020-07-08 02:16 - https://gitter.im/boardgame-io/General?at=5f05778fc7d15f7d0f7b1e01
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@delucis delucis left a comment

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Good catch @jimu!

@delucis delucis merged commit 0f8882a into boardgameio:master Sep 27, 2020
@jimu jimu deleted the patch-1 branch September 27, 2020 18:12
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2 participants