Skip to content
/ acre2 Public
forked from IDI-Systems/acre2

Advanced Combat Radio Environment 2 (ACRE2) for Arma 3

License

Notifications You must be signed in to change notification settings

brezerk/acre2

 
 

Repository files navigation

ACRE2 Version ACRE2 Issues BIF Thread ACRE2 License ACRE2 Wiki ACRE2 Slack ACRE2 Build Status

Requires the latest version of CBA A3.

ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through TeamSpeak 3.

The project is entirely open-source and all contributions are welcome. Core project is licensed under GNU General Public License (GPLv3). Some folders may contain a separate LICENSE file, specifying differently licensed items.

Features

  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152, SEM 52 SL, SEM 70.
  • Vehicle racks AN/VRC-103, AN/VRC-110, AN/VRC-111, SEM90.
  • Deployable antennas.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Possibility to share owned radios with other players.
  • Highly detailed radio signal simulation.
  • Zeus and spectator modes integration.
  • Multiple signal propagation models: Arcade, LOS Single path, LOS Multipath (default) and, experimentally, the Longley-Rice (ITM) model.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • A highly customizable and documented framework for implementing intercom systems and infantry phones.
  • A highly customizable and documented framework for implementing vehicle racks and their integration into the intercom system.
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing mission makers to define radio presets as well as an API to take advantage of (as an example see the ACRE2 implementation in the TMF).
  • Enhanced and easily configurable vehicle sound occlusion.

Guides

If you installed ACRE2 but have trouble understanding how it all works, or where to start, read this first:

About

Advanced Combat Radio Environment 2 (ACRE2) for Arma 3

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 72.3%
  • SQF 19.5%
  • C 4.9%
  • Python 1.7%
  • Objective-C 1.0%
  • CMake 0.6%