Defold implementation of the Mike Dangers game. The purpose of this project was to replicate the same implementation created and presented by Emanuele Feronato on his excellent blog.
Step two, adding Diamonds, of the Mike Dangers blog post is now also replicated in Defold.
Note that in Defold object creation is cheap so there's really no need for object pooling as in the Phaser example created by Emanuel.
Step three, added Spikes, of the Mike Dangers blog post series is now replicated in Defold.
Step four, game balance changes, of the Mike Dangers blog post series is now replicated in Defold.
Step five, the complete game, of the Mike Dangers blog post series is now replicated in Defold.
Graphics by Emanuele Feronato.
http://britzl.github.io/publicexamples/mike_dangers/index.html
An updated version of this project can be found here: https://github.com/defold/game-climberz (play it: https://defold.itch.io/climberz)