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APIs are functions you can call in your Lua scripts to interact with Conky.
See man -P "less -p 'LUA API'" conky
for a complete list of
Conky Lua APIs.
Since 1.7.1, Conky features built-in Lua support. Lua
is a "lightweight, reflective, imperative and functional programming language,
designed as a scripting language with extensible semantics as a primary goal"
which makes it ideal for integration into Conky. Together with the Cairo, RSVG
and Imlib2 libraries (use build flags: BUILD_LUA_CAIRO
, BUILD_LUA_RSVG
,
BUILD_LUA_IMLIB2
) this allows for almost infinite possibilities. You can draw
whatever you want, implement your own graphs, process data, ... To check if
your conky installations supports these Lua libraries use conky -v
. You can
use any variable from conky within Lua but you can also pass
them to a Lua function when you call it in conky.
conky.config = {
lua_load = '~/.conky/Test/cpu_graph.lua',
lua_draw_hook_pre = 'main_graph',
};
This will load the Lua file cpu_graph.lua
and call the Lua function
conky_main_graph
before it updates the text section of the config. For safety
all the functions you want to be callable from within conky must start with
conky_
this prefix must not be added when calling your Lua function from your
conky configuration (see the example). You can load multiple scripts separated
by spaces.
You can load multiple scripts, just make sure the conky_
functions within the
Lua scripts have a unique name. Do you want to get started? See Lua
Tutorial.
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Always use local variables, even if they are not in a function (except if you know what you are doing).
-
Always destroy used cairo resources, eg
cairo_xlib_surface_create, cairo_create, cairo_pattern_create_radial, ...
as otherwise these will cause memory leaks! -
When you encounter small visual "off-by-one" errors using cairo this might be caused by the anti-aliasing which is used by default. This draws outside the area you have defined and may cause unwanted overlapping. The anti-aliasing can be turned of by using
cairo_set_antialias(cr, CAIRO_ANTIALIAS_NONE)
. -
[Technical] For optimal Cairo performance you are more likely to obtain good performance when using a loop to, for example, draw 100 boxes, 100 circles and 100 triangles each by a separated for loop (followed by a fill) than to make a single for loop and interleave them (1 rectangle, circle and triangle at a time 100 times). This is because window drawing happens on the GPU while calculations happen on the CPU. To avoid waiting on synchronisation mixing calculations and drawings is generally a good idea (the 100 rectangles can be filled by the GPU while the 100 circles are calculated by the CPU).
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[Technical] Some events may trigger extra calls to the
lua_draw_hook_pre/post
hooks, eg. while dragging a window or when Conky windows overlap. This may be an issue if you want to store values every time conky updates since your lua script may be called more often and thus logging too much data. A work around is using the following function to draw, note this will only work with anupdate_interval >= 1
because theos.time()
is only accurate up to 1 second.
-- Setup Global Variables
if tonumber(conky_parse('${updates}')) < 2 then --# don't reset these global
variables when changes are made to the lua script
-- initialize previous epoch (use to prevent graph tables from being
-- screwed up when other windows are moved across the conky window)
previousEpoch = os.time()
end
function conky_main() --# main function controls everything else
local newEpoch = os.time()
if previousEpoch < newEpoch then
-- "Collect Data in Global Variables Here"
end
if previousEpoch < newEpoch then
previousEpoch = newEpoch
else
print("Error: epoch check warning old:" .. previousEpoch .. " new:" .. newEpoch)
end
end
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Conky Archive- Collection of python scripts for Conky: Conky Companions (abandoned)
- Home
- Installation
- Configurations
- Window Configuration
- Configs
- FAQ
- Lua
- Variables
- Compatibility
- Using Lua scripts
- How does a Lua script work
- Displaying stuff in conky
- Drawing lines
- Drawing rectangles, circles and arcs
- Making a bar meter and a circle meter
- Borders and if statements
- Alarm colors and complex if statements
- Functions
- Function parameters
- Table parameters
- For loops and cpu chart
- Clock and circular things
- Useful functions and code
- CLI commands timers and line editing
- Mouse events
- Contributing
- Issue Reporting