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Cross-platform rendering fixes.

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@bryanedds bryanedds released this 21 Aug 12:56
· 604 commits to master since this release

We've had some issues with rending on certain drivers on certain non-Nvidia platforms for a while now. Most if not all of these have been fixed!

Additional changes -

  • Removed errant enemies in BV.
  • Throw from Log.fail.
  • Improved SSR.
  • Warn for DebugSeverity.DebugSeverityMedium for GL debug message.
  • Provided a way to force boned animation.
  • Added glFinish call before swapping window for better compatibility with non Nvidia platforms
  • Added glFinish in other places that swap.
  • Fixed imgui rendering code on Intel.

Full Changelog: v16.0.0...v16.1.0