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Code to start an asynchronous (60fps) terminal based game engine; in ruby
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bryantk/RubyGameEngine
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Code created in early 2014 to run a text based game asynchronously on a command line. The engine redraws the terminal at a target of 60fps. This allows for timed triggers, animations, and more. I built a small text adventure following the plot of Dante's Inferno. Enjoy and feel free to rip it apart to learn/improve. Made for linux, if running in windows or mac, you must change the code to accept windows/mac styled end of line characters. Kyle Bryant - 2014
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Code to start an asynchronous (60fps) terminal based game engine; in ruby
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