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v1.00

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@bubble2k16 bubble2k16 released this 10 Feb 18:11
· 130 commits to master since this release
  • Transplanted the full SPC700 + DSP source codes from Snes9x v1.51 into this emulator. As a result, the sound emulation now supports Gaussian Interpolation, and has better accuracy. This fixes some sound problems in Clay Fighter and Mortal Kombat I and II.
  • Fixed Mode 7 priorities in games that use this: Contra III's stage 1 (at the loss of some color fidelity). Implementing this required the use of some crazy math hacks and hardware tricks to pull this off.
  • Implemented some experimental speed hacks for Super Mario RPG and Kirby's Dreamland. Runs slightly faster (still not full speed) on Old 3DS.
  • Implemented hi-res translucency. We get non-flickering emulation of hi-res screens (Secret of Mana, Seiken Densetsu 3, A.S.P. Air Strike Patrol) now as a bonus. As a result, Kirby's Dreamland is now playable.
  • Invented a new cheat file format .CHX (text file) so that players can add cheats by using any text editor.
  • Centralized the SNES output screen vertically on the top screen.
  • Overhauled the user interface to give a more modern look as well as provide additional fonts.
  • Added more screen stretch options as requested by many users.
  • Added 3D slider support. Pushing up the 3D slider doesn't create any 3D effect, but may create a better viewing experience.
  • Removed unnecessary debug messages during start up / shut down of the emulator.
  • Fixed a bug when the SRAM still saves randomly when it is set to Disabled.
  • Removed memory footprint for storing texture position caches.
  • Made this version buildable with libctru v1.2.0 (thanks to Maki-chan)
    [Note: Building with devkitARM r46 and libctru v1.2.0 will cause a bug where the emulator cannot utilize the full clock speed of the New 3DS.]