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Duplicate of #840 (this time I'm sure ;)
Please subscribe to that issue (right column), as it may get included in a future version. Also see #605 for more discussion.
As to the why, the answer is simple: we call image.setImageBitmap which cannot receive a TransitionDrawable and the Animat-something interface has Bitmap as generic args with asBitmap which hides the potential of the workaround I figured out.
Question : Is there any way we can
.crossFade()
image when we load image as.asBitmap()
?Or do we need to customize the animate ?
Just curious why we lose
.crossFade()
when we load.asBitmap()
?Thanks!
Manju
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