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# OpenCombat documentation | ||
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* [Player manual](./player/index.md) |
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# Player manual | ||
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Open Combat is a real-time tactical war game. Your objective is to win battles in a theater of war. You will manage soldiers, vehicle and artillery moves and fire orders. And only that. | ||
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## Battle | ||
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### Deployment phase | ||
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This phase let you all time you need to place your troops. You must think about two things: | ||
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- Your soldiers are they in secured place ? Avoid places where they can be shoot when battle will start | ||
- Your soldiers will be able to make tactical move to conquer the map ? | ||
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You can place them in the lighted area. Dark area is the opponent placement zone. | ||
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![Placement zone image](./battle_placement.png) | ||
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💡 *Note*: You can hide trees with `T` key. | ||
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#### How place the troops | ||
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To move troops, drag'n drop soldiers with the `left-click`. | ||
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#### Prepare some orders | ||
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You can give orders to squads. See following [Orders section](#orders). These orders will be executed only when battle start. | ||
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💡 *Note*: Unless you want your squad move/sneak immediately when battle start, choose `Hide` order is a good choice to prevent your soldiers from being seen at the start of the battle. | ||
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![Placement hide order image](./battle_placement_hide.png) | ||
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### HUD | ||
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![HUD image](./hud.png) | ||
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#### Squad list | ||
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![Squad list detail image](./squad_detail.png) | ||
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This is the list of your squads. You can quick see how are they health (green is ok, red is not ok ...). Little icon is ammunition level. | ||
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A click on the squad detail selected it. A second click center map on the squad leader. | ||
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#### Squad detail | ||
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![Squad detail image](squad_detail2.png) | ||
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This is a larger view of squad detail. You can see on each soldier line his current behavior. | ||
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#### Minimap | ||
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![Minimap image](./minimap.png) | ||
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Minimap is a reduced image of the entire map. Your squad are blue square. Visible opponents squad are red square. | ||
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You can click on the minimap to center screen on clicked point. | ||
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#### Morale | ||
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![Morale indicator image](./morale.png) | ||
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The color bar is split in two zone: Left is side "A" (you), right is side "B" (opponent). Green is good morale. Dark green is bad morale. | ||
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#### Start the battle | ||
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When you are ready to start the battle, click on the "Begin" button. | ||
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### Fight phase | ||
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#### How to win | ||
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Two possible ways: | ||
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- Reduce opponent morale to a very low state by killing or injuring their soldiers | ||
- Take all flags on the map | ||
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#### Tactics | ||
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- When soldier walk, he is more visible | ||
- When soldier run, he is more (more) visible | ||
- When soldier is crawling, he is less visible | ||
- When soldier firing, he is more visible | ||
- When soldier receive fire, he can be pinned down and be unable to fire | ||
- When soldier pinned down, he can refuse a move order | ||
- When soldier pinned down, he can't refuse a move fast order, but will do it by crawling | ||
- When soldier is near a wall/trunk/etc. he got protection from it | ||
- When a soldier shoots at a soldier near a wall/trunk/etc., it will be difficult to hit him | ||
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#### Orders | ||
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![Orders image](./orders_menu.png) | ||
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To open orders menu, press `right-click` when one or multiple squads are selected. | ||
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* Move: Move by walking | ||
* Move fast: Move by running | ||
* Sneak: Move by crawling | ||
* Fire: Shoot on the given target | ||
* Defend: Shoot on all visible opponents | ||
* Hide: Hide and shoot only if opponent is very near (yellow circle when giving order) | ||
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##### Fire | ||
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When giving fire order, two possible cases : | ||
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![target fire](./fire_target.png) | ||
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When circle is red filled, you give an target order. The squad will target the opponent squad soldiers. | ||
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![Suppress fire](./fire_suppress.png) | ||
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When circle is black filled, you give a suppress fire order. The squad will fire "on the ground" to make a suppress fire. |
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