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This fix cleans the dirty bits after UpdateDrawItem is called. This c…
…hangelist also refactors a bit the code in Rprim sync since we need to update the surfacce shader first and then prepare the buffers. Finally, it fixes another situation exposed by this change which is the fact that shaders worked the first time we initialize the rprim but not after updating them, mostly because the delegate get was returning relative paths instead of absolute paths to the shader (which are required by the renderindex). (Internal change: 1661167)
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