A real-time rendering engine based on C++ and OpenGL
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Deferred Shading pipeline
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Physically based rendering
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Linear space lighting
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PCSS & CSM shadow
- Alchemy AO
- Real-time RSM GI, no precomputing
- Screen space reflection
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Real-time volumetric cloud
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Real-time atmosphere scattering
- Real-time volumetric fog
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HDR
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FFT Ocean
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Terrain System
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UI and Editor
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New Atmosphere Scattering Method
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Night Sky