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Prototype Readme File  

(c)2005 Neil Wakefield


A. About Prototype

This is a scrolling shooter I wrote in my spare time after finishing Black & White 2. The intention was to see how my programming abilities had improved during the course of the project and to brush up on my DirectX programming skills. I hope you enjoy it :).


B. System Requirements

Prototype requires a video card which supports v2.0 pixel shaders (So anything newer than Radeon 9500 or nVidia GeForce FX ). It will run without this, but the post-process glow effect will be disabled, which severely degrades visual quality!


C. How to Play

Shoot the other ships. Don't get shot.

Main menu: Up/Down Change item Spacebar/Return Select item

Score entry: A-Z Enter character Spacebar/Return Skip character

Backspace Delete character Ingame: Up/Down/Left/Right Move ship Space bar Fire S Toggle sound


D. Reuse of assets

With the exception of FMOD, the DirectX Common Files Framework and the collision detection routine I took from a gamedev.net article, all code is my own. Feel free to use it in your own projects but please give me credit. The sound effects are licensed by Lionhead Studios Ltd so please ask me first if you want to reuse those. The font is freeware and came from http://www.fontfreak.com/. The art assets are from the DirectX SDK, but I have tweaked the colours.

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Side-scrolling shooter I wrote in 2005

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