Do not queue sprites/meshes if there are no views #13
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In my minkraft project I generate a bunch of blocky voxel chunks before spawning the character and camera to ensure there is ground for them to stand on. Unconditionally calling
view_meta.uniforms.binding()
assumes there are views and therefore there is a uniform buffer to use in the binding. So without this check, if there are not yet cameras in the scene, this call panics.