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Releases: cdbfoster/takkerus

Takkerus v0.3.0

24 Apr 16:39
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Version 0.3.0 of Takkerus.

This version uses the new zero_sum version 1.2, which has seen some significant structural changes and performance improvements.

Takkerus v0.2.0

08 Feb 23:08
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Version 0.2.0 of Takkerus.

This version brings significant structural changes that have been in the works for some time. Behaviorally, the program works the same, with the following exceptions:

  • The default search is now a timed search with a goal of 60 seconds, instead of a depth of 5.
  • The "minimax" AI type is now called "pvsearch".
  • The first and second players are now specified with "--p1" and "--p2", instead of "-p1" and "-p2".

Internally, there have been some major changes; most notably the excision of the entire tak implementation and the principal variation search code, both of which now reside in the zero_sum crate.

The threading model of the game has been much improved, and so has the implementation of the PlayTak.com client. Additionally, the PlayTak.com client can now handle concurrent evaluation requests, even while in a game of its own.

Finally, Takkerus now requires Rust's nightly release channel to build.

Takkerus v0.1.3

08 Feb 18:28
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Version 0.1.3 of the Takkerus AI. This version features a number of search and performance improvements over the last and allows evaluation of its current game and others on PlayTak.com.

Takkerus v0.1.2

09 Jul 17:50
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Version 0.1.2 of the Takkerus AI. This version adds sophistication to the AI's value function.

Takkerus v0.1.1

05 Jul 19:22
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Version 0.1.1 of the Takkerus AI. This version features auto-logging of games in PTN format.

Takkerus v0.1.0

03 Jul 20:04
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Version 0.1.0 of the Takkerus AI.