A neat library and DSL for creating graphics using SVG
Add to shards.yml
dependencies:
celestine:
github: celestinecr/celestine
Documentation is cool, you can view the docs for Celestine at:
A full list is here.
TODO
- Full SVG support for all elements and attributes
- Finish adding all filters
- Add pattern
- Add gradients
If you'd like to see how the logo was made, check out make_logo
Here are some more intricate examples. procedural_art
Real world examples made with Celestine. All of these are flat SVG files with no JS inside, using only functions built into Celestine.
- Inward
- Mineshift
- Hypnos1
- Hypnos2
- Pschyoflower
- Semicircle Patchwork 1
- Semicircle Patchwork 2
- Chromatic Aberration
- Polar Spins
- Genuary 01 2021
- Genuary 02 2021 (10)
- Genuary 02 2021 (20)
- Genuary 02 2021 (40)
These are some examples of cool stuff other people have done with Celestine!
- sunrise @ github by SugarFi
- Uses the very strong Turbulence and DisplacementMap filters to create a very neat water effect.
HMU via issues or make a pull request or something I don't know.
- Fork it (https://github.com/celestinecr/celestine/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request to the
development
branch at celestinecr/celestine