[macOS] workaround for Metal and vulkan stride behavior difference. #445
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When an unsupported vertex stride is given, replace with zero. Trying to set to any other value makes all textures corrupted, flicker and cover the whole screen. Also added output to log
Effects include many missing textures are now rendered visually correct. Any related missing textures may also be rendered but may have incorrect position and orientation.
Thank you Exzap for the insight.