What's Changed
- first minimal compiling version by @pierrekraemer in #1
- Develop by @pierrekraemer in #2
- Develop by @pierrekraemer in #3
- Develop by @pierrekraemer in #4
- surface render by @pierrekraemer in #5
- first plugins by @pierrekraemer in #6
- surface render vector plugin by @pierrekraemer in #7
- fix surface_render_vector.ui include path of color_combo_box.H by @pierrekraemer in #8
- Using std::unique_ptr. by @etienneschmitt in #9
- Replace Qt containers by std containers by @pierrekraemer in #10
- Add first version of differential properties plugin by @pierrekraemer in #11
- several unique_ptr additions by @pierrekraemer in #12
- fix get_const_attribute_container & std=c++11 pb by @sylvainthery in #13
- minor updates in CMakeLists by @pierrekraemer in #14
- surface render scalar plugin by @pierrekraemer in #15
- create vbo float32/float64 by @etienneschmitt in #16
- Develop by @pierrekraemer in #17
- nb iso levels in render scalar by @pierrekraemer in #18
- Volume Mesh From Surface and other good stuff by @etienneschmitt in #19
- volume render plugin by @etienneschmitt in #21
- dll.h, namespaces, and some fixes in schnapps. by @etienneschmitt in #22
- cells selection by @pierrekraemer in #20
- uis by @etienneschmitt in #23
- refactor plugins tab activation logic by @pierrekraemer in #24
- within sphere selection by @pierrekraemer in #25
- add public interface to surface render & surface render scalar plugins by @pierrekraemer in #26
- plugin Image etc. by @etienneschmitt in #27
- add clipping plane in volume render plugin by @pierrekraemer in #28
- win32 compilation, namespaces, dll import/export by @etienneschmitt in #29
- improve CellsSet efficiency (removal) + update selection cells drawing by @pierrekraemer in #30
- suite compile & bugfix win by @etienneschmitt in #31
- tiny PR : fixed compilation on linux. by @etienneschmitt in #32
- added an empty plugin to help starting writing a new plugin. added plugin "extract surface". by @etienneschmitt in #33
- tiny PR: fix compil. by @etienneschmitt in #34
- Comply to new cgogn types by @pierrekraemer in #35
- fixed compilation + bug by @etienneschmitt in #36
- work in progress : transparency in plugin volume render by @etienneschmitt in #37
- [Work in progress] Settings by @etienneschmitt in #38
- settings & surface modelisation by @pierrekraemer in #39
- recent developments integration by @pierrekraemer in #40
- Sylvain by @sylvainthery in #41
- update for cgogn modifications by @pierrekraemer in #42
- bugfix cmake 3.8 by @sylvainthery in #44
- Transparency plugin by @sylvainthery in #43
- bugfix phong/flat transp. by @sylvainthery in #45
- update for CGoGN modifs + start shallow water 2D by @pierrekraemer in #47
- small fix by @pierrekraemer in #48
- Few changes by @untereiner in #49
- quick traversor + dynamic time step by @pierrekraemer in #50
- Develop by @helebloch in #51
- thread simu + 2D adaptive mesh by @pierrekraemer in #52
- Nice VStudio Solution by @sylvainthery in #53
- intégration code simu 2D by @helebloch in #54
- shallow_water updates by @pierrekraemer in #55
- quad/triangle dynamic mesh working by @pierrekraemer in #56
- 2D working by @helebloch in #57
- shallow_water: use DynamicPrimalCMap2 + update surface_render_scalar UI by @pierrekraemer in #58
- nettoyage des plugins de rendu de surface by @pierrekraemer in #59
- corrections after cgogn update by @pierrekraemer in #60
- Develop by @pierrekraemer in #61
- cleanup volume render plugin by @pierrekraemer in #62
- Develop by @pierrekraemer in #63
- cleanup control dock map tab updates by @pierrekraemer in #64
- Control dock map tab updates by @pierrekraemer in #65
- update export & merge plugins by @pierrekraemer in #66
- CI by @sylvainthery in #67
- surface deformation + update include paths + init plugin on command line by @pierrekraemer in #68
- surface_deformation: check that handle vertices are in the free vertices area by @pierrekraemer in #69
- Cage 3D deformation plugin by @pierrekraemer in #70
- remove template algo parameters by @sylvainthery in #72
- Cage3D: reverse configuration control between deformed & controlled objects by @pierrekraemer in #71
- shallow_water ui update & various fixes by @pierrekraemer in #73
- draw calls do not need context parameter anymore by @pierrekraemer in #74
- cage3D: start inverse deformation + shallow_water: update subd criteria by @pierrekraemer in #75
- modern cmake by @untereiner in #77
- Objects providers + first updated plugins by @pierrekraemer in #78
- add cage_3d_deformation plugin + some fixes by @pierrekraemer in #79
- Plugins for point sets by @untereiner in #80
- New types + some fixes by @untereiner in #81
- Features by @untereiner in #82
- CMapProvider plugin by @pierrekraemer in #84
- add UndirectedGraph support (cmap_provider + polyline_render) by @pierrekraemer in #85
- Cmake by @untereiner in #86
- Work by @untereiner in #87
- Mise à jour de certains plugins. by @etienneschmitt in #83
- Ajout de la classe CMapHandlerGen by @etienneschmitt in #88
- Ui improvements by @untereiner in #89
- [volume_rendering] ADD scalar attribute to color rendering by @untereiner in #90
- [volume render] remove debug msg by @untereiner in #91
- [all] improve cmake install procedure by @untereiner in #92
- [volume_render] comment enabled attribut by @untereiner in #93
- [volume render] ADD hexa grid specific view with clipping topo using … by @untereiner in #94
- [volume render] ADD second topo clipping plane by @untereiner in #95
- [volume_render] fix grid clipping by @untereiner in #96
- fix function name by @untereiner in #97
- [export] ADD pointset export feature by @untereiner in #98
- merge Develop by @untereiner in #99
New Contributors
- @pierrekraemer made their first contribution in #1
- @etienneschmitt made their first contribution in #9
- @sylvainthery made their first contribution in #13
- @untereiner made their first contribution in #49
- @helebloch made their first contribution in #51
Full Changelog: https://github.com/cgogn/SCHNApps/commits/v2.0.0