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Adjust loading scripts to use different events #84

Adjust loading scripts to use different events

Adjust loading scripts to use different events #84

Workflow file for this run

# See: https://game.ci/docs/github/getting-started
name: CI
on:
workflow_dispatch: { }
push:
branches: [ master ]
pull_request:
branches: [ master ]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
test:
name: Unity Tests Workflow
runs-on: ubuntu-latest
timeout-minutes: 60
strategy:
matrix:
unityVersion:
- 2022.3.10f1
steps:
# Checkout (without LFS)
- name: Checkout Repository
uses: actions/checkout@v2
# Git LFS
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
# Cache
- uses: actions/cache@v2
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Test
- name: Run Tests
uses: game-ci/unity-test-runner@v3.0.0
id: tests
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
# Test Results
- name: Upload Test Results
uses: actions/upload-artifact@v2
if: always()
with:
name: Test Results
path: ${{ steps.tests.outputs.artifactsPath }}