This repository has been archived by the owner on Jun 10, 2024. It is now read-only.
Releases: chickensoft-games/SuperNodes
Releases · chickensoft-games/SuperNodes
Version 1.7.0
Version 1.6.1
What's Changed
- fix: nullable reference types in static reflection tables by @definitelyokay in #14
Full Changelog: v1.6.0...v1.6.1
Version 1.6.0
What's Changed
- feat: allow PowerUps to be applied to any class extending GodotObject by @definitelyokay in #13
Full Changelog: v1.5.1...v1.6.0
Version 1.5.1
What's Changed
- feat: allow generic scripts by @definitelyokay in #12
Full Changelog: v1.5.0...v1.5.1
Version 1.5.0
What's Changed
- fix: suppress warnings in generated code by @definitelyokay in #11
Full Changelog: v1.4.0...v1.5.0
Version 1.4.0
What's Changed
- fix: make dynamic usage nullable by @definitelyokay in #10
Full Changelog: v1.3.0...v1.4.0
Version 1.3.0
What's Changed
- fix: allow implicit interface implementations by @definitelyokay in #9
Full Changelog: v1.2.1...v1.3.0
Version 1.2.1
What's Changed
- feat: add static reflection by @definitelyokay in #2
- feat: generics and static reflection by @definitelyokay in #5
- fix: allow nullable fields and properties by @definitelyokay in #6
- fix: treat init-only members as immutable by @definitelyokay in #7
- fix: remove all ignored members from every pipeline by @definitelyokay in #8
Full Changelog: v0.2.0-beta...v1.2.1
Version 0.2.0-beta
- Adds
OnNotification
handler support, for your convenience.