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This repository has been archived by the owner on Jun 10, 2024. It is now read-only.

Releases: chickensoft-games/SuperNodes

Version 1.7.0

28 Nov 00:42
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What's Changed

  • fix: wm notifications by @definitelyokay in #16

Full Changelog: v1.6.1...v1.7.0

Version 1.6.1

16 Oct 22:35
64526be
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What's Changed

  • fix: nullable reference types in static reflection tables by @definitelyokay in #14

Full Changelog: v1.6.0...v1.6.1

Version 1.6.0

17 Sep 03:12
83fc7b9
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What's Changed

  • feat: allow PowerUps to be applied to any class extending GodotObject by @definitelyokay in #13

Full Changelog: v1.5.1...v1.6.0

Version 1.5.1

09 Sep 01:10
af0cfb6
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What's Changed

  • feat: allow generic scripts by @definitelyokay in #12

Full Changelog: v1.5.0...v1.5.1

Version 1.5.0

27 Aug 20:45
e1339ce
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What's Changed

  • fix: suppress warnings in generated code by @definitelyokay in #11

Full Changelog: v1.4.0...v1.5.0

Version 1.4.0

27 Aug 20:05
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What's Changed

  • fix: make dynamic usage nullable by @definitelyokay in #10

Full Changelog: v1.3.0...v1.4.0

Version 1.3.0

06 Aug 20:33
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What's Changed

  • fix: allow implicit interface implementations by @definitelyokay in #9

Full Changelog: v1.2.1...v1.3.0

Version 1.2.1

07 May 15:08
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What's Changed

  • feat: add static reflection by @definitelyokay in #2
  • feat: generics and static reflection by @definitelyokay in #5
  • fix: allow nullable fields and properties by @definitelyokay in #6
  • fix: treat init-only members as immutable by @definitelyokay in #7
  • fix: remove all ignored members from every pipeline by @definitelyokay in #8

Full Changelog: v0.2.0-beta...v1.2.1

Version 0.2.0-beta

15 Jan 00:50
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  • Adds OnNotification handler support, for your convenience.