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feat: Removed BoxCollectionDefinition
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BREAKING CHANGE: Removed BoxCollectionDefinition. Unnecessary due to how states now work.
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christides11 committed Feb 19, 2022
1 parent 19af502 commit 115ce7b
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Showing 7 changed files with 0 additions and 133 deletions.
1 change: 0 additions & 1 deletion Assets/HnSF/Combat/Attack/AttackDefinition.cs
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Expand Up @@ -13,7 +13,6 @@ public class AttackDefinition : ScriptableObject
public bool useState = false;
public ushort stateOverride = 0;
public int length = 1; //In frames
public BoxCollectionDefinition hurtboxDefinition;
#endregion

[Header("Groups")]
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11 changes: 0 additions & 11 deletions Assets/HnSF/Combat/BoxCollectionDefinition.cs

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11 changes: 0 additions & 11 deletions Assets/HnSF/Combat/BoxCollectionDefinition.cs.meta

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97 changes: 0 additions & 97 deletions Assets/HnSF/Editor/Combat/BoxCollectionDefinitionEditor.cs

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11 changes: 0 additions & 11 deletions Assets/HnSF/Editor/Combat/BoxCollectionDefinitionEditor.cs.meta

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1 change: 0 additions & 1 deletion HnSF.Editor.csproj
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Expand Up @@ -65,7 +65,6 @@
<Compile Include="Assets\HnSF\Editor\HurtboxGroupPropertyDrawer.cs" />
<Compile Include="Assets\HnSF\Editor\HitInfoPropertyDrawer.cs" />
<Compile Include="Assets\HnSF\Editor\Combat\Attack\ChargeGroupEditorWindow.cs" />
<Compile Include="Assets\HnSF\Editor\Combat\BoxCollectionDefinitionEditor.cs" />
<Compile Include="Assets\HnSF\Editor\State\StateTimelineEditor.cs" />
<None Include="Assets\HnSF\Editor\HnSF.Editor.asmdef" />
<Reference Include="UnityEngine">
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1 change: 0 additions & 1 deletion HnSF.csproj
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Expand Up @@ -96,7 +96,6 @@
<Compile Include="Assets\HnSF\Combat\Info\HealInfoBase.cs" />
<Compile Include="Assets\HnSF\Combat\Moveset\MovesetDefinition.cs" />
<Compile Include="Assets\HnSF\Input\InputDefinition.cs" />
<Compile Include="Assets\HnSF\Combat\BoxCollectionDefinition.cs" />
<Compile Include="Assets\HnSF\State\StateTimeline.cs" />
<Compile Include="Assets\HnSF\Samples\TDAction\Scripts\Managers\BootLoader.cs" />
<Compile Include="Assets\HnSF\Samples\TDAction\Scripts\Fighter\Managers\FighterManager.cs" />
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