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Releases: christides11/hack-and-slash-framework

v34.0.0

25 Apr 04:40
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34.0.0 (2022-04-25)

Bug Fixes

  • Removed timeline assembly reference (d034a07)

Features

  • Added function MarkForStateChange. (d69ac71)
  • Added IStateVariables to StateTimeline. (2e7316a)
  • Added state & condition variables (95e3c9b)
  • Added useBaseState to StateTimeline (244add5)
  • IncrementFrame amount parameter. (615b961)
  • MarkForStateChange moveset arg. (5b2db98)
  • MovesetDefinition init function. (a40d31b)
  • State Condition & Function Mapper. (0619794)
  • Upgraded to 2021.3.0 (be25609)

v33.0.0

18 Mar 16:28
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33.0.0 (2022-03-18)

Code Refactoring

  • Moved unnecessary variables out of HitInfoBase (d5c1d5a)

Features

BREAKING CHANGES

  • Moved GetTeam out of IFighterCombatManager to ITeamable.
  • HitInfoBase only has what is required by it.

v32.0.0

10 Mar 23:14
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32.0.0 (2022-03-10)

Features

  • Removed old attack system. (4e42389)

BREAKING CHANGES

  • Moved to new state system based on timeline.

v31.1.1

09 Mar 01:00
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31.1.1 (2022-03-09)

Bug Fixes

  • Removed sample reference in StateConditionAND (c8b65f7)

v31.1.0

09 Mar 00:39
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31.1.0 (2022-03-09)

Features

  • TimelineClip passthrough. (48ce5f0)

v31.0.1

09 Mar 00:29
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31.0.1 (2022-03-09)

Bug Fixes

  • Changed FighterStateBehaviour namespace. (96e26ec)

v31.0.0

07 Mar 00:31
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31.0.0 (2022-03-07)

Code Refactoring

  • Changed implementation property drawer (c09c0c5)

BREAKING CHANGES

  • Changed from Juce implementation selector to medvedya.

v30.0.1

20 Feb 02:29
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30.0.1 (2022-02-20)

Bug Fixes

  • CamelCase semantic push. (2939914)

v30.0.0

19 Feb 22:31
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30.0.0 (2022-02-19)

Bug Fixes

  • Attempting to fix semantic release. (b45fa00)

Code Refactoring

  • Removed implemented fighter classes. (329c74a)
  • Removed SImulation related scripts. (e2f7ef8)

Features

  • added base classes for state timeline tracks. (77924d8)
  • Added getters for fighter managers in IFighterBase. (19af502)
  • Change to using timeline for states (a7e01f3)
  • Change to using timeline for states. (2716794)
  • Removed BoxCollectionDefinition (115ce7b)
  • State Conditions (5a80c8e)
  • Upgraded to 2020.3.28f1. (3d999d6)

BREAKING CHANGES

  • fixing semantic release.
  • Changed to using timeline for states. Makes it easier to preview things in the editor, along with making attack states simpler to handle.
  • Removed BoxCollectionDefinition. Unnecessary due to how states now work.
  • Removed scripts relating to simulation.
  • Removed implemented fighter classes (hurtboxmanager, statemanager, etc.). Actual implementation depends from game to game, rather put things like this in a sample.

v29.0.0

22 Oct 03:09
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29.0.0 (2021-10-22)

Features

  • Changed StateHurtboxDefinition to BoxCollectionDefinition (2fc6494)

BREAKING CHANGES

  • Changed StateHurtboxDefinition to BoxCollectionDefinition.