Releases: christides11/hack-and-slash-framework
Releases · christides11/hack-and-slash-framework
v34.0.0
34.0.0 (2022-04-25)
Bug Fixes
- Removed timeline assembly reference (d034a07)
Features
- Added function MarkForStateChange. (d69ac71)
- Added IStateVariables to StateTimeline. (2e7316a)
- Added state & condition variables (95e3c9b)
- Added useBaseState to StateTimeline (244add5)
- IncrementFrame amount parameter. (615b961)
- MarkForStateChange moveset arg. (5b2db98)
- MovesetDefinition init function. (a40d31b)
- State Condition & Function Mapper. (0619794)
- Upgraded to 2021.3.0 (be25609)
v33.0.0
v32.0.0
v31.1.1
v31.1.0
v31.0.1
v31.0.0
v30.0.1
v30.0.0
30.0.0 (2022-02-19)
Bug Fixes
- Attempting to fix semantic release. (b45fa00)
Code Refactoring
Features
- added base classes for state timeline tracks. (77924d8)
- Added getters for fighter managers in IFighterBase. (19af502)
- Change to using timeline for states (a7e01f3)
- Change to using timeline for states. (2716794)
- Removed BoxCollectionDefinition (115ce7b)
- State Conditions (5a80c8e)
- Upgraded to 2020.3.28f1. (3d999d6)
BREAKING CHANGES
- fixing semantic release.
- Changed to using timeline for states. Makes it easier to preview things in the editor, along with making attack states simpler to handle.
- Removed BoxCollectionDefinition. Unnecessary due to how states now work.
- Removed scripts relating to simulation.
- Removed implemented fighter classes (hurtboxmanager, statemanager, etc.). Actual implementation depends from game to game, rather put things like this in a sample.