Skip to content

The application should implement real-time or user-created maps and visualize content, such as moving vehicles, people (or animals), points of interest etc. For example: a tactical military sandbox, an interactive park map, a guide map of an airport, etc.

License

Notifications You must be signed in to change notification settings

chubozeko/AR-Maps

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AR Maps

The application should implement real-time or user-created maps and visualize content, such as moving vehicles, people (or animals), points of interest etc. For example: a tactical military sandbox, an interactive park map, a guide map of an airport, etc.

Tools Used

  • Unity Engine (2020.3.19f1 LTS)
  • Visual Studio Community 2019 (16.11.5)
  • Microsoft HoloLens 2
  • HoloLens 2 Emulator (if the device is unavailable)

Setup

Installing Visual Studio Community 2019

When installing Visual Studio 2019, make sure you have the following workflow packages installed:

  • Desktop development with C++
  • Universal Windows Platform development
  • Game development with Unity

Installing MRTK for Unity

  1. Download the Mixed Reality Feature Tool: https://www.microsoft.com/en-us/download/details.aspx?id=102778
  2. Download and import the MRTK Unity packages: https://github.com/Microsoft/MixedRealityToolkit-Unity/releases
  3. Import the MRTK Unity packages into a new 3D Unity project:
    1. Microsoft.MixedReality.Toolkit.Unity.Foundation.2.7.2.unitypackage
    2. Microsoft.MixedReality.Toolkit.Unity.Extensions.2.7.2.unitypackage
    3. Microsoft.MixedReality.Toolkit.Unity.Examples.2.7.2.unitypackage
    4. Microsoft.MixedReality.Toolkit.Unity.Tools.2.7.2.unitypackage Note: You can also import those packages using the Mixed Reality Feature Tool desktop application, then import them into the project using the Package Manager in Unity.
  4. Go to File → Build Settings and switch the platform to “Universal Windows Platform
  5. Go to Project Settings → XR Plug-in Management, select the Universal Windows Platform settings tab and select the following options:
    1. OpenXR
    2. Microsoft HoloLens feature group
    3. Windows Mixed Reality (if possible)
  6. Go to Project Settings → XR Plug-in Management → Open XR and set the following options:
    1. Render Mode = “Single Pass Instanced
    2. Depth Submission Mode = “Depth 16-Bit
  7. Go to Project Settings → Player → Publishing Settings → Capabilities and make sure the following are selected:
    1. Microphone
    2. SpatialPerception
    3. InternetClient
    4. Webcam
    5. Location
    6. Objects3D
    7. GazeInput
  8. Go to Project Settings → Player → Publishing Settings → Supported Device Families and make sure the following are selected:
    1. Mobile
    2. Holographic

Building and Deploying Apps

Building the Project (method 1: using MRTK)

Once you are ready to build the project, follow these steps:

  1. Go to File → Build Settings and add all the required Scenes
  2. Navigate to Mixed Reality → Toolkit → Utilities → Build Window
  3. In Unity Build Options:
    1. Set the Target Device to “HoloLens
  4. In Appx Build Options:
    1. Set Build Configuration to the required type (Default: Master)
    2. Set Build Platform to “ARM64
    3. Set Platform Toolset to “Solution
    4. Change the Version Number if necessary
  5. Click “Build All” once all the build options are set

Building the Project (method 2: using Visual Studio 2019)

Once you are ready to build the project, follow these steps:

  1. Go to File → Build Settings and add all the required Scenes
  2. In Build Settings:
    1. Target Device => “HoloLens
    2. Architecture => “ARM64
    3. Build Type => “D3D Project
    4. Target SDK version => “Latest installed"
    5. Minimum Platform Version => choose the smallest value (usually the first on the list)
    6. Visual Studio Version => “Latest installed
    7. Build an Run on => “Local Machine
    8. Build Configuration => “Release” (or Master)
  3. Click “Build” once all the build options are set
  4. Once the project has been built, open the project solution (.sln) in Visual Studio 2019

On Visual Studio 2019:

  1. In the Solution Explorer, right-click on the Project [AR-Maps (Universal Windows)] → Publish → Create App Packages…
    1. Select distribution method => Sideloading
    2. Select signing method => Yes, use the current certificate: …
    3. Select and configure packages => choose [ARM64, Release (ARM64)]
  2. Click “Create” to build and export the project into an Appx package.

Deploying on the HoloLens 2

  1. On the Windows Device Portal, navigate to Views → Apps → Deploy Apps and choose the application file you wish to install on the HoloLens 2.
    1. The app package can be found with the file format (.appx) in the following directory: \AppPackages<AppName><AppName>_1.0.0.0_ARM64_Test<AppName>.appx
  2. Click “Install” and it will be available in the HoloLens 2’s app menu

Running the App on the HoloLens 2 through Unity

To run the app on the HoloLens, you have to configure the following settings: On HoloLens 2:

  1. Open the Holographic Remoting app (It can be downloaded from the Windows Store on the device)

In Unity:

  1. Go to Mixed Reality → Remoting → Holographic Remoting for Play Mode.
  2. In Remote Host Name, add the HoloLens 2 device’s IP address which is displayed on the Holographic Remoting app.
  3. Set the Remote Host Port to “8265
  4. Click on Enable Holographic Remoting for Play Mode.

Once you click Play, the Holographic Remoting app on the HoloLens 2 should show “Receiving...” for a moment, and then display the app.

  • You may need to allow the permissions that pop up before running the app.

For more details, refer to this video: https://youtu.be/XlzM1uRSkns

Potential Errors and Fixes

‘Description’ Error

For files that have an error related to this:

error CS0104: 'Description' is an ambiguous reference between 'Mapbox.VectorTile.Geometry.DescriptionAttribute' and 'System.ComponentModel.DescriptionAttribute'

Solution

Comment out the following line:

using Mapbox.VectorTile.Geometry; 

from the following files:

  • Assets\Mapbox\Core\mapbox-sdk-cs\MapMatching\MapMatchingParameters.cs
  • Assets\Mapbox\Core\mapbox-sdk-cs\Tokens\MapboxTokenApi.cs

‘MapboxAccounts’ Error

For errors related to the MapboxAccounts:

Assets\Mapbox\Unity\MapboxAccess.cs(1,7): error CS0246: The type or namespace name 'MapboxAccountsUnity' could not be found (are you missing a using directive or an assembly reference?)

Assets\Mapbox\Unity\MapboxAccess.cs(332,27): error CS0246: The type or namespace name 'MapboxAccounts' could not be found (are you missing a using directive or an assembly reference?)

Error building Player because scripts had compiler errors

Solution:

Go to Assets/Mapbox/Core/Plugins/Mapbox/MapboxAccounts/net4x/MapboxAccountsUnity.dll in Unity and check the WSAPlayer checkbox in the Inspector and click on “Apply”.

About

The application should implement real-time or user-created maps and visualize content, such as moving vehicles, people (or animals), points of interest etc. For example: a tactical military sandbox, an interactive park map, a guide map of an airport, etc.

Topics

Resources

License

Stars

Watchers

Forks