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Song of the Labyrinth

Song of the Labyrinth is a set of experimental Oolite OXPs.

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A collection of various bits of experimental code used to test the new 1.82 features while they were being developed, including:

  • scenario definition and core exclusion features
  • alternative economic system and trade goods
  • planetinfo rewriting and additional feature usage
  • GUI settings
  • equipment 'provides' keys and other equipment-based ship customisation
  • data_source HUD dials
  • during its development... the new OXP verifier features

Additionally there's a few "just for fun" features (not all of which actually make for particularly fun gameplay)

  • large cargo ships too big to dock having cargo loaded and unloaded by shuttles, before going off on multi-system trade routes
  • NPC torus drive (and bigger system scales to make use of it), as well as some prototype AIs to use it.
  • uninhabited systems
  • unique detailed procedural descriptions for all 2048 systems based on a generated history

Exploration

This is an OXP which tries to use the Oolite engine to make a game based on exploration rather than on combat and trading. The player starts off in the centre of the map and explores the surrounding systems visually and with a range of sensor tools.

Implemented so far:

  • Basic multi-planet system maps (much more to do here)
  • Hyperspace is its own thing rather than a cut-scene tunnel
  • More realistic (though still somewhat adjusted) system scale
  • Basic planetary detection and parallax searches
  • Gravitational sensors to measure planetary mass, and detect planets beyond visual range

Scenario

This OXP contains the loaders for the other OXPs.

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