Song of the Labyrinth is a set of experimental Oolite OXPs.
A collection of various bits of experimental code used to test the new 1.82 features while they were being developed, including:
- scenario definition and core exclusion features
- alternative economic system and trade goods
- planetinfo rewriting and additional feature usage
- GUI settings
- equipment 'provides' keys and other equipment-based ship customisation
- data_source HUD dials
- during its development... the new OXP verifier features
Additionally there's a few "just for fun" features (not all of which actually make for particularly fun gameplay)
- large cargo ships too big to dock having cargo loaded and unloaded by shuttles, before going off on multi-system trade routes
- NPC torus drive (and bigger system scales to make use of it), as well as some prototype AIs to use it.
- uninhabited systems
- unique detailed procedural descriptions for all 2048 systems based on a generated history
This is an OXP which tries to use the Oolite engine to make a game based on exploration rather than on combat and trading. The player starts off in the centre of the map and explores the surrounding systems visually and with a range of sensor tools.
Implemented so far:
- Basic multi-planet system maps (much more to do here)
- Hyperspace is its own thing rather than a cut-scene tunnel
- More realistic (though still somewhat adjusted) system scale
- Basic planetary detection and parallax searches
- Gravitational sensors to measure planetary mass, and detect planets beyond visual range
This OXP contains the loaders for the other OXPs.