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Releases: cit1zen/workers-and-resources-disasters-expanded

0.2.0

03 Oct 21:29
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Added

  • I added grain silo, refinery, and alcohol distillery explosions. The settings and mechanics are similar to the fuel tank explosions, just the explosion sizes are different.

Changed

  • I refactored the whole codebase to be more reusable.

0.1.1

31 Jul 21:33
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Changed

  • We use gamified yield equation to compute the explosion size, which considers the tank's substance and its utilization. If the tank is less than 10% or more than 20% full, it will not explode.

Fixed

  • Script used Y coordinate when looking for the buildings in close vicinity. The issue is that the Y coordinate the stored height of the building, not the position on a 2D map. The script now uses the correct Z coordinate.
  • Previously, the explosion set on fire planned buildings, which does not make sense. Now the explosion will only set on fire buildings that are at least 80% finished.

0.1.0

20 Jul 20:37
84f0be1
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Added

  • Fuel Tank Explosion that sets on fire buildings in the close vicinity.
  • Manual script that will cause fuel tank explosion in the republic.