fix(state/scripting): fixes player natives trying to reference non-existent player entity #2756
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Goal of this PR
Fix the server crashing if the player entity doesn't exist when the native is called
How is this PR achieving the goal
Using the proper
MakePlayerEntityFunction
wrapper that checks if the entity exist before calling the functionThis PR applies to the following area(s)
Server
Successfully tested on
Platforms: Windows, Linux
Checklist