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All of the remote api calls currently check to see if the remote is nil and if so they ditch out. This is a bug as the promise is never rejected or resolved.
The text was updated successfully, but these errors were encountered:
* Small updates to example
* #35 handle nils in player state
* #32 Wrap api calls in checks to reject on unready
* Bumping version and adding changelogs
All of the remote api calls currently check to see if the remote is nil and if so they ditch out. This is a bug as the promise is never rejected or resolved.
The text was updated successfully, but these errors were encountered: