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Stereoscopic Video using OpenCV and the Oculus Rift

Setup

This system relies on two USB video sources for video input. If two such cameras are not connected, the program will exit noting that. Any regular USB webcam should do, I suppose, though I'm using analog video capture devices.

OS-level prerequisites

This code was developed and tested only on Kubuntu 14.10 using OpenCV 2.4.9; I welcome pull requests if you find changes needed to support Windows or other platforms. Getting Python-OpenCV set up properly on a new machine is quite non-trivial. The best stand-alone reference I've found so far is Sebastian Montabone's blog post on the topic. You should certainly install ffmpeg from source. Note that on Ubuntu 14.10, you can use libtiff5 rather than libtiff4.

You'll need python-qt4, since PyQt4 is strangely not installable via pip, despite being on PyPI.

Hardware setup

To access the Oculus hardware's device in user-space, you should download the Oculus SDK for Linux and run the ConfigureDebian.sh script.

Python libraries

We don't directly depend on the Oculus SDK, but rather use the python-ovrsdk package (which is on PyPI and github). I looked around a fair bit for Python bindings that expose the Oculus SDK's image distortion caclulations. I have yet to find those, so instead implement the barrel distortion directly. This implementation is based directly off of the Argon Design blog post on this topic (I do not use the GLUT logic, though pretty neat, since it introduces a lot of computational overhead).

Some dependencies are not available via pip, so you'll need various system packages. I've tried to document this as I go, but it can be hard to separate out from other, unrelated installs. Again, I welcome pull requests (or issues) if you find mistakes.

By far the trickiest part of set up is OpenCV. I found it's possible to successfully build OpenCV via cmake/make, and yet not have some of the components needed for this program to run (e.g. cv2.waitKey). If in doubt, step through the first part of Sebastian's blog post and pay particular attention to the checks he details regarding cmake's output.

mkvirtualenv --system-site-packages oculus-opencv

http://ffmpeg.org/releases/
./configure --enable-gpl --enable-version3 --enable-nonfree\
  --enable-postproc --enable-libfaac --enable-libopencore-amrnb\
  --enable-libopencore-amrwb --enable-libtheora\
  --enable-libvorbis --enable-libxvid --enable-x11grab\
  --enable-swscale --enable-shared
make
sudo make install

wget http://sourceforge.net/projects/opencvlibrary/files/opencv-unix/2.4.9/opencv-2.4.10.zip
unzip opencv-2.4.10.zip
cd ../opencv-2.4.10/
cd build/
cmake -D WITH_TBB=ON -D BUILD_NEW_PYTHON_SUPPORT=ON -D WITH_V4L=ON\
  -D INSTALL_C_EXAMPLES=ON -D INSTALL_PYTHON_EXAMPLES=ON \
  -D BUILD_EXAMPLES=ON -D WITH_QT=ON -D WITH_OPENGL=ON \
  -D WITH_VTK=ON ..
make -j8
sudo make install

Usage

My video capture cards are identified as PAL format when first plugged in. To remedy this, I set them to NTSC via a simple shell script:

./util/set-ntsc.sh 0 1

By default, it will try 0 1 as the video devices. Supply arguments if you need to skip over a built-in webcam, say. The v4l2-ctl utility lives in the v4l-utils package:

$ apt-cache search v4l2-ctl
v4l-utils - Collection of command line video4linux utilities

The program qv4l2, in the package of the same name, can be useful for debugging the video capture devices.

The main entry-point is the src/oculus_stream.py file. It uses argparse, so you can get basic help by running:

python src/oculus_stream.py --help

A few useful parameters are:

  • -O To run without the Oculus connected, either for testing or to record video to a file only (it's a capital letter 'o', as in Oculus...).
  • -w Write to a file (currently just output.avi).
  • -l, -r specify the index of the video devices (e.g. /dev/video0 is 0). Useful if your laptop has a built-in webcam, which you want to ignore (or to flip the two devices left to right).

Note that -f, frames per second, should work properly, but in my testing, the USB cameras are only capable of about 15 FPS. Specifying anything higher and writing video to file will be under-sampled -- playback will appear sped-up.

I included util/multi-stream.py, which I wrote early on, since it's useful to confirm the basic connectivity of the USB video sources (this is in lieu of actual unit tests for the hardware, I suppose).

There are also a set of keyboard mappings for changing the distortion and cropping parameters on the fly. The definitions are in src/algos.py as Parameters.key_mappings. I've put a video demonstrating this on Youtube.

Testing

We provide unit tests for discrete components of the system. Run the test suite via:

python tests.py

So far I've mocked out hardware (VideoCapture, OVR HMD), so that one can run the tests without hardware connected. But as a result, don't expect these tests to cover hardware interactions.

Design and Discussion

The camera readers and video processor are made asynchronous via gevent greenlets. I originally thought the frame rate was limited by the software pipeline and this was an attempt to address that. It appears that, instead, the USB capture devices that I use are limited in their framerate, but I don't think it hurts to retain the asynchronous implementation, so I've left this as-is.

The main objective of this program is to display the program's output on an Oculus Rift. If you run the program on that monitor (the Rift appears to the host computer as a second monitor), the distortion effects will cancel the Pincushion distortion of the Rift's lenses.

Hardware

Purpose Name or type Quantity
Video camera CMOS Camera 2
Video Capture Diamond VC500 2
Video transmit/receive 5.8 GHz A/V tx/rx set 2
Computer processing Anything with discrete graphics* 1
Pan/tilt bracket Pan/Tilt bracket 1
Servos Micro or sub-micro servos 2
Servo Controller Pololu micro Maestro 1
Batteries 1s or 3s LiPo Batteries or regular AA/AAA 1+

*I initially developed this on a desktop computer with a Radeon 6700-series graphics card. Since I want to take this to the (RC flying) field eventually, I've begun using a laptop with a GeForce GTX 850m graphic card. The current Oculus documentation seems a bit dated, recommending only a Macbook Pro with the Nvidia 650M, which I believe is a few years old. That, though, was my baseline criteria for what to use.

In developing this, I've found that two USB video streams is quite taxing on even a powerful computer. Each stream uses most of a USB bus' bandwidth. Try to isolate the two streams on separate USB/PCI channels -- that is, try different USB ports on your computer. Adding the Oculus (another USB device, as well as HDMI) only further stymies a good machine. Good luck!

Servo drive

I use a Pan-and-Tilt servo setup, and mount the cameras on them. The Oculus' orientation data (yaw and pitch, particularly -- roll is not used) are taken as inputs and drive the servos. The servo control works with Arduino using the Servo library, and Pololu maestro (which I prefer since it's smaller). From there, a simple Python script connects to the servos via pySerial. The file src/servo/oculus-drive.py demonstrates this arrangement (two servos, on channels 0 and 1).

  • udev rules for serial/tty

For servo control over USB (e.g. wireless serial modem or connecting to the servo controller directly via the python script), you'll need to add your user to the dialout group:

 sudo usermod -a -G dialout <you>

For connecting to the Oculus' HMD device, you will want to use the UDEV rules from the OVR SDK:

cd ~/Downloads/ovr_sdk_linux_0.4.4/
cp LibOVR/90-oculus.rules /etc/udev/rules.d/
sudo udevadm control --reload # and log back in

Note that you have to log out of (and back into) the desktop session for UDEV rules to take effect.

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Oculus Rift and video capture via OpenCV

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