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immersive puzzles!
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Signed-off-by: clux <sszynrae@gmail.com>
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clux committed Dec 28, 2023
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Expand Up @@ -93,7 +93,31 @@ Spread semi-related (seemingly unrelated) breadcrumbs throughout. Holy texts, ab
There was a video on how to talk run an adventure like this, but it was a lot of common sense. Don't rely on rolls (at least not for critical things, they NEED to find clues). Use rule of 3 clues - plethora of clues, players won't necessarily make sense of it anyway. Don't throw in red-herrings unless there's counter-evidence. If players can think it's not clear, you probably made it too convoluted. A lot of preparation to be made here up front.

[//begin]: # "Autogenerated link references for markdown compatibility"
[combat]: combat "Combat"
[maps]: maps "Maps"
[//end]: # "Autogenerated link references"
## Puzzles
### Making D&D / TTRPG puzzles more immersive
https://www.youtube.com/watch?v=ERULLQOACKc

- tell info about the puzzle from a story telling perspective (don't explain it as mechanics - but you can/should use game mechanics)
- turn puzzles into dilemmas with roleplay / creative prompt opportunities
- write a situation you would like your own party to go through
- maybe have your player come up with a poem, enact something
- maybe create a puzzle that eats secrets, force them to reveal something (and deal with the consequences of it being out)
- engage your players in real life (to enact the puzzle) if possible
- context: needs to be a reason for the puzzle/clues/answers to be there.
* maybe it's a trial for new members of a cult (that cultist accidentally leak)
* maybe it's ghost's unfinished business (then find clues about its death and interact with it)
* allow for creative thinking
- physical objects cipher (rotating wheels, uv ink, actual locks on a little chest, timers)
- think of backup plans

Dragon Potion Example:
- Witnesses to an investigation are all children
- And they want to play a game, and don't take the thing too seriously (needs to be something benign)
- Kids are playful and stubborn, and you have to prove yourself worthy
- Play as Dragon Warriors; have everyone take a sip from an imaginary potion and pretend to breathe fire
- Say "thank you" -> Everyone cheers "wow you're like a dragon" -> then tell them what they saw
- hard to get stuck:
* can guide players later by really exaggerating the "thank you"
* illusions / actual fire can bypass it
* threatening the kids / befriend the isolated kid
* be a snitch (tell their moms)

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