Welcome to the Three.js TSL Tutorials! This series is designed to help you explore and master the Three.js Shading Language (TSL) and its integration with the WebGPURenderer. Whether you're just starting out or looking to deepen your understanding, these tutorials will guide you through creating shaders and utilizing the powerful new features offered by Three.js.
A step by step guide through the new WebGPURenderer API.
In this tutorial, dive into the basics of applying vertex and fragment shaders to node materials using TSL.
Coming soon!
The sketchbook and test code for future tutorials. Not intended to be used for educational purposes.
Shorter explorations of the official Three.js WebGPU samples.
Coming soon!