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Sentinel buffs #7197

Merged
merged 13 commits into from
Nov 2, 2024
Merged

Sentinel buffs #7197

merged 13 commits into from
Nov 2, 2024

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GoldenDarkness55
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@GoldenDarkness55 GoldenDarkness55 commented Sep 22, 2024

About the pull request

Revives #4023 - was never told what the problem with it was and the sentinel issues are undeniably still present. Would rather not leave a rework that I started unfinished.

Follows-up on my old sentinel rework to buff its ability to 1v1 and address a bunch of other issues.
The initial design goal was to turn the annoying bodyblocker into an offensive support caste with strong abilities for a t1 - but unable to make good use of them by itself, thus heavily reliant on teamwork.
I initially worried about them being too strong and overdid the necessity for perfect play in 1v1 scenarios, leading to them struggling too much to the point where capturing even a lone out of position marine is way too difficult.

Explain why it's good for the game

  • Paralyzing slash buffs

Currently the window to tackle successfully off the slash stun is extremely tight, you’d have to start tackling the moment the marine falls down which in practice just almost never happens. Current proc timer also gives too much leeway in getting away before getting downed. Might still be too much

  • Neuro

Less spammy, more impactful and easier to chain with other abilities.

  • Scatter spit

The spread cone was too wide and more unreliable at hitting than intended. Technically a nerf since it won't hit as wide of an area anymore. Cooldown lowered to give more impact when things are going well and reward taking the risk of staying in combat.

Testing Photographs and Procedure

Screenshots & Videos

Changelog

🆑
balance: Sentinel neuro spit cooldown raised 1.5 to 2s, superslow 2.5 to 4s
balance: Sentinel scatter spit scatter lowered 60 to 45, cooldown lowered 8s to 6s
balance: Sentinel paralyzing slash stuns after 3 seconds instead of 4 and lasts 2.5 seconds from 2.
/:cl:

@cmss13-ci cmss13-ci bot added Feature Feature coder badge Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Sep 22, 2024
@Yellows91

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@NexusStorm1
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Sentinel has needed some buffs for a while now, and I think the speed, paralyzing slash and scatterspit changes are much needed for the caste. Hibernate seems like a very niche ability, not too sure how useful it will be since the caste is more restrained by plasma than health. Tackle buffs seems excessive though, especially with the buffed paralyzing slash stun duration, but only playtesting will tell.

Overall, should make the caste easier to play and more fun. +1 TM this right now admins!!!

@TheManWithNoHands
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TheManWithNoHands commented Sep 23, 2024

Hell yeah. A Senti buff that leaves them as mainly a support?
Count me in.

Senti is the forgotten cast for a long while now. And they need a LOT of love from the years of neglect.
+2

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cmss13-ci bot commented Oct 27, 2024

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@cmss13-ci cmss13-ci bot added the Stale beg a maintainer to review your PR label Oct 27, 2024
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  • Please remove hibernate (I think this ability has merit for backliners in some form, but I don't really like that it has a simple counter-play that will only result in your death. Consider replacing the mechanic of recovery nodes healing you faster with the hibernation action instead in another PR)
  • Please remove the change to tackle chance. Sentinels already have a good advantage with the paralyzing slash to get someone knocked down and can follow up with tackles to keep them down.

@Drulikar Drulikar marked this pull request as draft October 31, 2024 20:30
@GoldenDarkness55
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GoldenDarkness55 commented Nov 1, 2024

  • Please remove hibernate (I think this ability has merit for backliners in some form, but I don't really like that it has a simple counter-play that will only result in your death. Consider replacing the mechanic of recovery nodes healing you faster with the hibernation action instead in another PR)

To clarify, it wasn't proposed with backlining in mind, but rather for t3 support - since as you said it is too easy/too punishing to counter if used in non xeno controlled areas.
Changes done.

@GoldenDarkness55 GoldenDarkness55 marked this pull request as ready for review November 1, 2024 01:22
@Drulikar Drulikar added Testmerge Candidate we'll test this while you're asleep and the server has 10 players Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. and removed Stale beg a maintainer to review your PR labels Nov 1, 2024
cm13-github added a commit that referenced this pull request Nov 1, 2024
cm13-github added a commit that referenced this pull request Nov 1, 2024
@cm13-issue-bot cm13-issue-bot mentioned this pull request Nov 1, 2024
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@thevandie thevandie mentioned this pull request Nov 1, 2024
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cm13-github added a commit that referenced this pull request Nov 1, 2024
@Drulikar Drulikar removed the Feature Feature coder badge label Nov 1, 2024
cm13-github added a commit that referenced this pull request Nov 1, 2024
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Please drop the speed change; but otherwise good to go.

@Drulikar Drulikar marked this pull request as draft November 2, 2024 03:26
@GoldenDarkness55 GoldenDarkness55 marked this pull request as ready for review November 2, 2024 04:09
cm13-github added a commit that referenced this pull request Nov 2, 2024
@Drulikar Drulikar added this pull request to the merge queue Nov 2, 2024
Merged via the queue into cmss13-devs:master with commit 3f2a476 Nov 2, 2024
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cmss13-ci bot added a commit that referenced this pull request Nov 2, 2024
irakligabunia added a commit to irakligabunia/cmss13 that referenced this pull request Nov 5, 2024
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Testmerge Candidate we'll test this while you're asleep and the server has 10 players
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6 participants