libprotobuf for Unreal Engine 4
Link the google's protocol bufffers
library as the third party in Unreal Engine 4.
- Import or copy this project into
<your project or plugin>/Source/ThirdParty/libprotobuf
. - Add the libprotobuf as a module into
<your project>.Build.cs
PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "libprotobuf" });
- Generate two code files (header & source, ex: Message.pb.h & Message.pb.cc) of the protocal by
protoc
forcpp
. (Ref: Google's Protocol Buffers) - Put them into the source directory (
Private
orPublic
) of your project. - Regenerate the code file for Unreal Engine 4 by
regenerateforue4.py
.python regenerateforue4.py 'the source file'
- ex:
python regenerateforue4.py Message.pb.cc
- You should get this information:
Success to regenerate the code for UE4
- You need include two header files when include the header file(ex: Message.pb.h).
#include "AllowWindowsPlatformTypes.h"
//< before include the header file#include "your code header file"
//< ex:#include "Message.pb.h"
#include "HideWindowsPlatformTypes.h"
//< after include the header file
- Include and use the header file(ex: Message.pb.h) in your
.cpp
file. - That's all.
- Write a tutorial for the usage and create an example
- Support mobile platforms - Android/iOS/Windows Phone
Use The MIT License.
Copyright (c) 2016, Code 4 Game.