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Update README.md
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vanifatovvlad authored Oct 17, 2023
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#### 3. Select `SpriteAtlas` and create asset by `Create/TextMeshPro/SpriteAtlas Asset`

![SpriteAtlas Asset](https://github.com/codewriter-packages/textmeshpro-spriteatlas-support/assets/26966368/23a6cf75-2559-484e-b8df-2a107da98a63)
![SpriteAtlas Asset](https://github.com/codewriter-packages/textmeshpro-spriteatlas-support/assets/26966368/607da5ca-94fb-4a4d-a025-88032519e34d)

#### 4. Done. Now you can use generated sprite asset in TextMeshPro

![Asset](https://github.com/codewriter-packages/textmeshpro-spriteatlas-support/assets/26966368/a8fb3845-20f8-4f45-843a-047a0dcc8fea)

## :open_book: How to Install

Library distributed as git package ([How to install package from git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html))
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