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bump version to 2.6.66
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fabiangreffrath committed Jun 20, 2023
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2 changes: 1 addition & 1 deletion prboom2/CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)

project("PrBoom-Plus"
VERSION 2.6.2
VERSION 2.6.66
HOMEPAGE_URL "https://github.com/coelckers/prboom-plus")

# Set a default build type if none was specified
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47 changes: 47 additions & 0 deletions prboom2/NEWS
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PrBoom-Plus 2.6.66 @ 20 Jun 2023
* Move default data directory to XDG_DATA_HOME on Linux by @facespkz in https://github.com/coelckers/prboom-plus/pull/470
* sort resolutions by width first and height second by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/472
* check return status when checking for old prboom_dir by @facespkz in https://github.com/coelckers/prboom-plus/pull/473
* Fix integer overflow during multiplication with realtic_clock_rate by @jengelh in https://github.com/coelckers/prboom-plus/pull/476
* Fix UMAPINFO par times not loading for finale levels. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/479
* Don't overwrite user-configured custom docdir by @vilhelmgray in https://github.com/coelckers/prboom-plus/pull/480
* Generate mixer buffer size from sample rate by @facespkz in https://github.com/coelckers/prboom-plus/pull/483
* Allow uppercase episode shortcuts in UMAPINFO by @facespkz in https://github.com/coelckers/prboom-plus/pull/486
* Add complevel hints for Default compatibility level by @facespkz in https://github.com/coelckers/prboom-plus/pull/488
* UMAPINFO: Fix nextsecret inconsistencies by @rfomin in https://github.com/coelckers/prboom-plus/pull/497
* Fix mid-texture judder when upper and middle textures overlap. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/507
* include wipe effect into video capture by @vadosnaprimer in https://github.com/coelckers/prboom-plus/pull/506
* allow to -warp to MAP00 by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/509
* Workaround for optimization bug in clang by @rfomin in https://github.com/coelckers/prboom-plus/pull/512
* Show a message when demo recording starts. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/517
* Remove shift when initializing translation tables vs. colormap. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/519
* Fix PortMidi level transitions by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/523
* replace doomedsda.us links with dsdarchive.com by @andrey-budko in https://github.com/coelckers/prboom-plus/pull/525
* Add proper SysEx support to PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/526
* Fix color translation tables to not rely on player map arrow colors. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/527
* Fix pitch bend typo for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/529
* Add configurable reverb and chorus for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/530
* Adjust music volume slider to match vanilla Doom by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/531
* Use non-linear scaling for high volume levels by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/532
* Adjust PortMidi volume slider to match midiOutSetVolume by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/533
* Remove alpha channel from FBO scene texture. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/534
* UMAPINFO: bring par times fix in line with Woof by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/537
* Fixing wall texture bleed when a sector is inside the sky by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/542
* Send all notes/sound off prior to SysEx reset by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/543
* Fix MIDI looping when using reset delay by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/544
* Clean up and fixes for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/548
* Fix FluidSynth mode and polyphony by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/550
* PortMidi: Use channel volume control, remove extra delay after reset by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/552
* Replace win_fopen.c with wrappers used in Chocolate Doom by @rfomin in https://github.com/coelckers/prboom-plus/pull/554
* PortMidi: Preserve timing when filtering SysEx; default to GM mode by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/555
* PortMidi: Add fix for MS GS Synth bug by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/557
* PortMidi: Fix songs with missing "hold pedal off" events by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/560
* PortMidi: Send "reset all controllers" when song loops by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/562
* Fix M_getcwd() in MinGW build by @rfomin in https://github.com/coelckers/prboom-plus/pull/563
* Fix string overflow with large map numbers. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/569
* Supply correct texture format for GL wipe. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/570
* PortMidi: Update volume after "reset all controllers" event by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/571
* PortMidi: Optimize reset messages by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/572
* PortMidi Updates by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/576
* UMAPINFO: Introduce the new author field. by @rfomin in https://github.com/coelckers/prboom-plus/pull/436

PrBoom-Plus 2.6.2 @ 11 Feb 2022
- added a prospective fix for OpenGL rendering: don't bleed walls through sky floors
- account for proper crosshair offsets when locked on to monsters
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2 changes: 1 addition & 1 deletion prboom2/README
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PrBoom 2.6.2
PrBoom 2.6.66

PrBoom is a version of the classic 3D shoot'em'up game Doom, originally
written by id Software.
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