Simplify tile renderer, improve stitching and caching #463
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Resolves #438, and contains the following fixes/improvements:
composite()
rather than multipleoverlayWith()
calls, which reduces the number of times a.png().toBuffer()
sequence is called from 5 to 2. Without precise testing, on a local server this seems to result in a performance improvement at lower zoom levels. An issue was created against sharp (Using resize after composite causes merging of composited images? lovell/sharp#1908) related to a problem with compositing and then resizing which seemingly prevents us from being able to complete the operations in just one pipeline.base_light
andbase_night
layers were not being cached. This has now been amended and a mechanism added to not clear these layers on building data edit