Allows you to spawn an item with custom attributes These items will reset when you drop it, store the item in a chest or other container, or leave the server, so you cannot transfer it to another person.
Command: /customitem <itemid/itemname> <#> /citem for short.
/givecustomitem <itemid/itemname> <#> /gcitem for short.
Parameters hexcolor (hc) Gives a custom color to an item (client side) Example of hex: 0000FF is blue damage (d) Custom damage to an item knockback (kb) Custom knockback useanimation (ua) Amount of time an item will linger when a player uses it Use with usetime so when an item has finished firing, the animation will finish at the same time usetime (ut) Amount of time it takes to use shoot (s) The projectile shot by an item shootspeed (ss) The speed of the projectile shot by an item width (w) Width of an item (client side) height (h) Height of an item (client side) scale (sc) The multiplier of an item's size when it is used (client side) ammo (a) Gives an item the ammo attribute useammo Tells when ammo an item uses useammo 0 means the weapon will not use ammo notammo (na) Tells whether an item is not an ammo Either true or false Order doesn't matter when inputting parameters. You can put any parameters you need, however you want them.
Permissions: customitem, customitem.give