Skip to content

comoc/UnityAbletonLink

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

44 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UnityAbletonLink

UnityAbletonLink is an Ableton Link plugin for Unity.

Building plugins

After checked out the UnityAbletonLink repository, then check out all dependencies.

cd UnityAbletonLink
git submodule update --init --recursive

For Mac

Open UnityAbletonLink.xcodeproj with Xcode, then build it.

For Windows

Open UnityAbletonLink.sln with Visual Studio (ver. >= 2017), then build it.

For Android

  • Windows: Run the build_android_plugin.bat.
  • Mac or Linux: Run the build_android_plugin.sh. .so will be generated in the libs folder.

For Linux

Run the following on a terminal.

mkdir build
cd build
cmake ..
make

Then libUnityAbletonLink.so is generated in build directory.

Unity project settings

Create a new Unity project. Create Plugins folder under Assets folder in the project.

For Mac

Copy UnityAbletonLink.bundle and CSharp/AbletonLink.cs into Plugins folder.

For Windows

Copy CSharp/AbletonLink.cs into Plugins folder. Create x86_64 folder under Plugins folder. Copy UnityAbletonLink.dll into Plugins/x86_64 folder.

For Android

Copy CSharp/AbletonLink.cs into Plugins folder. Create Android folder under Plugins folder. Copy libs folder into Plugins/Android folder.

For Linux

Copy UnityAbletonLink.so and CSharp/AbletonLink.cs into Plugins folder.

Common

AbletonLink.cs is a wrapper script for UnityAbletonLink plugin. AbletonLink class is the singleton. So you can access it by using AbletonLink.Instance.

Write some code in Unity

Write some script to use this plugin. For example,

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Example : MonoBehaviour
{
	private AbletonLink link;

	void Update ()
	{
		double beat, phase, tempo, time;
		int numPeers;
		
		// We can get the latest beat, phase and tempo as follows.
        AbletonLink.Instance.update(out beat, out phase, out tempo, out time, out numPeers);

		Debug.Log ("beat: " + beat + " phase:" + phase + " tempo:" + tempo);
	}
}

Attach the script to a GameObject (e.g. Main Camera or something).

Play in Unity

Play the scene and play the other Ableton Link supported application such as Ableton Live, then you can see log messages like the following.

...
beat: 43.151854 phase:3.151854
UnityEngine.Debug:Log(Object)
beat: 43.265132 phase:3.265132
UnityEngine.Debug:Log(Object)
...

License

These codes are licensed under CC0.

CC0