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godot-cpp: migrate to Conan v2 #18862
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Closing temporarily to avoid unnecessary load on the CI. Will reopen when I'm actively working on the PR again. |
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This pull request has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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I detected other pull requests that are modifying godot-cpp/all recipe: This message is automatically generated by https://github.com/ericLemanissier/conan-center-conflicting-prs so don't hesitate to report issues/improvements there. |
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Conan v1 pipeline ✔️All green in build 6 (
Conan v2 pipeline ✔️
All green in build 5 ( |
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blocking, found something strange
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Question about the package_id modification :)
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