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fix(rendering): should still use Float32 when not 16 bit for scaling issues #501
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Original file line number | Diff line number | Diff line change |
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@@ -33,7 +33,8 @@ async function createVolumeActor( | |
props: createVolumeActorInterface, | ||
element: HTMLDivElement, | ||
viewportId: string, | ||
suppressEvents = false | ||
suppressEvents = false, | ||
use16BitTexture = false | ||
): Promise<VolumeActor> { | ||
const { volumeId, callback, blendMode } = props; | ||
|
||
|
@@ -61,7 +62,7 @@ async function createVolumeActor( | |
// types of volumes which might not be composed of imageIds would be e.g., nrrd, nifti | ||
// format volumes | ||
if (imageVolume.imageIds) { | ||
await setDefaultVolumeVOI(volumeActor, imageVolume); | ||
await setDefaultVolumeVOI(volumeActor, imageVolume, use16BitTexture); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This option should go in an options object, as there may well be others in the future. |
||
} | ||
|
||
if (callback) { | ||
|
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It's probably time to add an options bag here rather than just adding additional parameters.
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This will get removed soon, so can we not do it in this PR?