Releases: cosmito/ps2doom
Version 1050 as released in 03/21/2009
21 Mar 2010 - v1.0.5.0
- Simple but funcional wad selector
- Controller almost fully configurable using the configuration file (ps2doom.config)
- HDD support (at last). Thanks Adilson for the work
- Now uses freesd instead of rom0:LIBSD. Japanese users should be happy now. And PS3 compatible now?
- For doom2 wads, sound is no longer half sampled. Sounds the same to me...
Version 1041 as released in 06/12/2009
12 Jun 2009 - v1.0.4.1
- Savegame handling for different WAD : Now savegames from doom1 and doom2 and other WADs can happy cohexist at the same memory card
Important: This means that your previous saves needs to be renamed at the PS2DOOM memory
card folder. Use uLaunchELF for that (copy the save files to a USB storage device for
example, rename those at your computer - see below, delete those same files at the memory
card and copy the renamed saves from the USB device back to the PS2DOOM memory card
folder). Refer to uLaunchELF documentation for this operations (I won't offer help at
this subject).
Until now, the saves follows the scheme for all the WADs : doomsav0.dsg, doomsav1.dsg,
and so on. For now on, the saves reflect the WAD name:
For doom2.wad savegames, you should use the the naming scheme : doom2sav0.dsg, doom2sav1.dsg, etc. Similarly for doom1.wad saves, this will be doom1sav0.dsg, doom1sav1.dsg.
For doom.wad, the filenames should be doomsav0.dsg, etc. You get the picture (sorry to explain this to detail, but I wanted to keep this clear).
- Should work with the doom2f.wad (I don't own it)
- Previous/next weapon selection was buggy (some weapons weren't selectable) - fixed
- Fixed a crash when a lump is not found (doom.wad at "menu slideshow") - original sources bug?
- Save/load file handle fixed (no more trying to load/save from empty slots)
Version 1040 as released in 05/31/2009
31 May 2009 - v1.0.4.0
- Strafe support for right analog stick. Now map button is Select instead of right analog click, using dlanor suggestion as stated over http://psx-scene.com/forums/454723-post22.html.
Version 1030 as released in 05/01/2009
01 May 2009 - v1.0.3.0
- Now loads the .wad from current directory. No need to put it at a root of a USB device anymore. As consequence, loads perfectly from memory card.
- The Quit option menu now boots back to the OSD PS2 Browser
Version 1022 as released in 04/20/2009
20 Apr 2009 - v1.0.2.2
- Enabled game save/load to memory card (mc0:). Use R1 e R2 buttons to write funny savenames
- Nicer 'debug' font (thanks NoEffex and Allen http://forums.ps2dev.org/viewtopic.php?t=11663)
Version 1021 as released in 03/12/2009
12 Mar 2009 - v1.0.2.1
- No more hiccups on sound during screen melt/wipe effect
Version 1020 as released in 03/01/2009
01 Mar 2009 - v1.0.2.0
- Support for USB keyboard (yeah!)
- Hardwired button mappings to previous/next weapon, gamma correction, run, map view. L1 button now results in 'n' key instead of a 'x' key.
- If no WAD file found at USB device, warn user.
Version 1010 as released in 2/24/2009
24 Feb 2009 - v1.0.1.0
- Fixes sound from original Lukasz port.