Newer in-development engine + misc.
This engine is basically being rewritten ground-up in order to be smaller and more streamlined.
Like the old engine, it is using a voxel system. Will also use a reimplemented version of the BGBScript VM.
This also contains an MSP430 emulator and basic electronics simulator.
Primary development environment: VS2015 Shell + MinGW tools (make).
deeptail0.c: Current main interface for 3D voxel engine.
isotest0.c: Small experiment for doing an isometric game.
plattest0.c: Platformer experiment.
btactst0.c: Originally a test for BTAC, now it is the asset bundling tool.
bsvm2: BGBScript2 VM.
resource: Directory for bundled/deployed assets. Bundled assets use the BtPAK format.
resource_dev: Directory for in-development assets.
base: General core code (GL/VFS/...);
voxel: Stuff related to the voxel terrain system.
entity: Stuff related to entities (mostly glue for the BS2 script code).