(yes, that's how it's spelled!)
Forked from armor_addon (Github) to bring it into the new decade! MT v5 translation support, French translation, and a modified craft chain to be able to use both dead player bones (MTG's bones) and the bonemeal-mod bones found while digging dirt to create the skeletal armour!
Download from within the game's content DB (website), or GitHub.
Copyright (C) 2020-2022 Olivier Dragon
Copyright (C) 2017-2018 ChemGuy99 aka Chem871
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Optional dependencies (for MOAR! ARMOURS!)
- nyancats_plus (GitHub, forums)
- or alternatively (nyancat (ContentDB))
- waffles (ContentDB)
- farming (ContentDB)
- nanotech (GitHubforums)
- even_mosword (forums)
- christmas_decor (ContentDB)
- or alternatively (candycane, though I can't find this one...)
- moreores (ContentDB)
- bones (found in minetest_game)
- bonemeal (ContentDB)
- xpanes (found in minetest_game)
- tac_nayn (ContentDB)
- sky_tools (forums)
- emeralds (GitHub, forums)
- gems (GitHub, forums)
- terumet (GitHub, forums)
Bugs can be reported directly in GitHub issues. Pull requests welcome.
Unzip the archive, rename the folder to moarmour and place it in minetest/mods/
( GNU/Linux: If you use a system-wide installation place it in ~/.minetest/mods/. )
( If you only want this to be used in a single world, place the folder in worldmods/ in your world directory. )
For further information or help see: https://wiki.minetest.net/Installing_Mods