- 🔭 I’m currently working on C++ Engines, Updating Games, Unity Game Ports to Other Engines, Music Apps
- Core Developer for openFrameworks and Dependencies
- Rickettsia 4 years ~
- I’m currently making 174 bpm Drum n Bass
- How to reach me: @Danoli3 📧 Contact Form on danoli3.com
Principal Build Engineer, Game Programmer, Toolchain Engineer, Systems Programmer, C++ Compiler, Drum n Bass Producer, Rickettsia Advocate
-
Past: @RobotHouseStudio @smgstudio
- Sydney Australia
-
11:18
(UTC +11:00) - https://www.danoli3.com
- https://orcid.org/0009-0005-9811-9919
Highlights
Pinned Loading
-
openFrameworks
openFrameworks PublicForked from openframeworks/openFrameworks
OpenFrameworks is a cross platform open source toolkit for creative coding in C++.
-
ofxiOSBoost
ofxiOSBoost PubliciOS Boost Library 1.60.0 (arm64, armv7, i386, x86_64) Pre-compiled and Build Script (libc++ and libstdc++) - Boost iOS
-
Multithreaded-Ray-Tracer
Multithreaded-Ray-Tracer PublicA Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to e…
-
ofxTexturePacker
ofxTexturePacker PublicopenFrameworks Addon for SpriteSheets and Animated Sprites generated from TexturePacker
-
ofxCocosDenshion
ofxCocosDenshion PubliciOS Music and Sound Engine for Games in C++ - openFrameworks
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.