WebGL/GLSL Procedural Texture Generator
We all began as something else…
Early stage! Work in progress!
Desktop Chrome should work.
Powered by:
- vue
- vue-material
- material-design-lite for slider
Powered by:
I am new to both ng2/ng4 and vue.
- smaller footprint
- easier to learn
- faster development state preserving hot reload
- route using same component preserves the component, it means less new <canvas> created
- UI components:
- mostly missing focus highlight
- vue-mdl might be better choice?
- cross-browser compatibility?
- future? perhaps MDC?
- sometimes feels (in a good way) more like AngularJS than Angular 2
- switched from ng2/ts, and ng2/js before, js was purely documented
- experimental Angular 4.0.0
- ng4 smaller than ng2, also faster dev reload
- slower app loading, but ng4 is better than ng2
- bigger download size
- more browser memory used
- UI components backed by Google
- compile graph JSON format to shader
- shader format Three.js
- shader format GLSL Sandbox
- shader format Shadertoy
- Three.js based renderer
- vue.js based single page application
- angular-cli based single page application
- reusing single rendering context
- build utility parsing GLSL functions to JSON with dependencies
- reducing whitespaces in GLSL
- based on glsl-parser and glsl-deparser
- testing samples in graph JSON format
- demo samples in graph JSON format