DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
Latest release is available here : https://github.com/dcs-liberation/dcs_liberation/releases
To download preview builds of the next version of DCS Liberation, see https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds.
These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):
If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.
Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.
Tutorials, contributors and developer's guides are available in the project's Wiki
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.
Excellent lua scripts DCS Liberation uses as plugins:
- For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
- Walder's Skynet-IADS is used for Integrated Air Defense System.
Please also show some support to these projects !