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regenerated bindings (mono#1813)
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* regenerated bindings

* regenerated bindings after rebase

* Directory.Build.props: support C# 10.0
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deadlocklogic committed Dec 17, 2023
1 parent bf6a660 commit 9542523
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114 changes: 57 additions & 57 deletions Directory.Build.props
Original file line number Diff line number Diff line change
@@ -1,58 +1,58 @@
<Project>
<Import Project="build/config.props" />

<PropertyGroup>
<RootDir>$(MSBuildThisFileDirectory)</RootDir>
<Platforms>x86;x64</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryUrl>https://github.com/mono/CppSharp</RepositoryUrl>
<RepositoryCommit>$(GITHUB_SHA)</RepositoryCommit>
<Authors>João Matos, Dimitar Dobrev, Jose Torres</Authors>
<Copyright>João Matos, Dimitar Dobrev</Copyright>
<Version>$(NBGV_Version)</Version>
<AssemblyVersion>$(NBGV_AssemblyVersion)</AssemblyVersion>
<AssemblyFileVersion>$(NBGV_AssemblyFileVersion)</AssemblyFileVersion>
<AssemblyInformationalVersion>$(NBGV_AssemblyInformationalVersion)</AssemblyInformationalVersion>
<IsPackable>false</IsPackable>
<BuildDir>$(RootDir)build\</BuildDir>
<ObjDir>$(BuildDir)obj\</ObjDir>
<GenDir>$(BuildDir)gen\</GenDir>
<SrcDir>$(RootDir)src\</SrcDir>
<GlobalTargetFramework>$(TargetFramework)</GlobalTargetFramework>
<BaseIntermediateOutputPath>$(ObjDir)$(MSBuildProjectName)\</BaseIntermediateOutputPath>
<BaseOutputPath>$(RootDir)bin\</BaseOutputPath>
<OutputPath>$(BaseOutputPath)$(Configuration)_$(PlatformTarget)\</OutputPath>
<ActionDir>$(BuildDir)$(PremakeAction)\</ActionDir>
<NativeProjectsDir>$(ActionDir)projects\</NativeProjectsDir>
<PackageDir>$(RootDir)artifacts\package\</PackageDir>
<TargetDir>$(OutputPath)</TargetDir>
<LangVersion>9.0</LangVersion>
<WarningLevel>4</WarningLevel>
<DotNetCmd>dotnet</DotNetCmd>
<GeneratorFileExtension>dll</GeneratorFileExtension>
<DotNetCmd Condition="'$(PlatformTarget)' == 'x86' AND Exists('$(MSBuildProgramFiles32)\dotnet\dotnet.exe')">"$(MSBuildProgramFiles32)\dotnet\dotnet.exe"</DotNetCmd>
<DotNetCmd Condition="'$(PlatformTarget)' == 'x64' AND Exists('$(ProgramW6432)\dotnet\dotnet.exe')">"$(ProgramW6432)\dotnet\dotnet.exe"</DotNetCmd>
<RID Condition="$(IsWindows)">win</RID>
<RID Condition="$(IsLinux)">linux</RID>
<RID Condition="$(IsMacOSX)">osx</RID>
<RID>$(RID)-$(PlatformTarget)</RID>
</PropertyGroup>

<PropertyGroup Condition="'$(CPPSHARP_RELEASE)' != 'true'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>

<PropertyGroup Condition="'$(DotNetCmd)' == 'dotnet' AND $(IsWindows)">
<GeneratorFileExtension>exe</GeneratorFileExtension>
<DotNetCmd></DotNetCmd>
</PropertyGroup>

<Target Name="prepack" DependsOnTargets="Build" Condition="'$(IsPackable)' == 'true' AND '$(Platform)' == 'x64'">
<Copy SourceFiles="$(TargetDir)$(TargetFileName)" DestinationFolder="$(PackageDir)ref\$(GlobalTargetFramework)" Condition="'$(ProduceReferenceAssembly)' == 'true' AND '$(RID)' == 'win-x64'" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(PackageDir)runtimes\$(RID)\lib\$(GlobalTargetFramework)" />
</Target>
<Project>
<Import Project="build/config.props" />

<PropertyGroup>
<RootDir>$(MSBuildThisFileDirectory)</RootDir>
<Platforms>x86;x64</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryUrl>https://github.com/mono/CppSharp</RepositoryUrl>
<RepositoryCommit>$(GITHUB_SHA)</RepositoryCommit>
<Authors>João Matos, Dimitar Dobrev, Jose Torres</Authors>
<Copyright>João Matos, Dimitar Dobrev</Copyright>
<Version>$(NBGV_Version)</Version>
<AssemblyVersion>$(NBGV_AssemblyVersion)</AssemblyVersion>
<AssemblyFileVersion>$(NBGV_AssemblyFileVersion)</AssemblyFileVersion>
<AssemblyInformationalVersion>$(NBGV_AssemblyInformationalVersion)</AssemblyInformationalVersion>
<IsPackable>false</IsPackable>
<BuildDir>$(RootDir)build\</BuildDir>
<ObjDir>$(BuildDir)obj\</ObjDir>
<GenDir>$(BuildDir)gen\</GenDir>
<SrcDir>$(RootDir)src\</SrcDir>
<GlobalTargetFramework>$(TargetFramework)</GlobalTargetFramework>
<BaseIntermediateOutputPath>$(ObjDir)$(MSBuildProjectName)\</BaseIntermediateOutputPath>
<BaseOutputPath>$(RootDir)bin\</BaseOutputPath>
<OutputPath>$(BaseOutputPath)$(Configuration)_$(PlatformTarget)\</OutputPath>
<ActionDir>$(BuildDir)$(PremakeAction)\</ActionDir>
<NativeProjectsDir>$(ActionDir)projects\</NativeProjectsDir>
<PackageDir>$(RootDir)artifacts\package\</PackageDir>
<TargetDir>$(OutputPath)</TargetDir>
<LangVersion>10.0</LangVersion>
<WarningLevel>4</WarningLevel>
<DotNetCmd>dotnet</DotNetCmd>
<GeneratorFileExtension>dll</GeneratorFileExtension>
<DotNetCmd Condition="'$(PlatformTarget)' == 'x86' AND Exists('$(MSBuildProgramFiles32)\dotnet\dotnet.exe')">"$(MSBuildProgramFiles32)\dotnet\dotnet.exe"</DotNetCmd>
<DotNetCmd Condition="'$(PlatformTarget)' == 'x64' AND Exists('$(ProgramW6432)\dotnet\dotnet.exe')">"$(ProgramW6432)\dotnet\dotnet.exe"</DotNetCmd>
<RID Condition="$(IsWindows)">win</RID>
<RID Condition="$(IsLinux)">linux</RID>
<RID Condition="$(IsMacOSX)">osx</RID>
<RID>$(RID)-$(PlatformTarget)</RID>
</PropertyGroup>

<PropertyGroup Condition="'$(CPPSHARP_RELEASE)' != 'true'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>

<PropertyGroup Condition="'$(DotNetCmd)' == 'dotnet' AND $(IsWindows)">
<GeneratorFileExtension>exe</GeneratorFileExtension>
<DotNetCmd></DotNetCmd>
</PropertyGroup>

<Target Name="prepack" DependsOnTargets="Build" Condition="'$(IsPackable)' == 'true' AND '$(Platform)' == 'x64'">
<Copy SourceFiles="$(TargetDir)$(TargetFileName)" DestinationFolder="$(PackageDir)ref\$(GlobalTargetFramework)" Condition="'$(ProduceReferenceAssembly)' == 'true' AND '$(RID)' == 'win-x64'" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(PackageDir)runtimes\$(RID)\lib\$(GlobalTargetFramework)" />
</Target>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -3043,10 +3043,10 @@ private SourceLocation(void* native, bool skipVTables = false) : this()

public SourceLocation()
{
fixed (__Internal* __instancePtr = &__instance)
{
__Internal.ctor(new __IntPtr(__instancePtr));
}
fixed (__Internal* __instancePtr = &__instance)
{
__Internal.ctor(new __IntPtr(__instancePtr));
}
}

public SourceLocation(uint ID)
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